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MHTri PvP / Competitive Possibilities Topic inspired/stolen from a couple others...

#1 User is offline   Vult 

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Posted 04 September 2010 - 03:14 PM

Competitive Monster Hunter is not a new idea by any means, but I figured there should be a thread for us to discuss the general possibilties for it in Tri.

deaddays started a similar thread about his Tri Protector game here - http://forums.minega...-to-play-mhtri/ and I don't want to take away from that thread, but this one is meant to be more general.

Also, this is somewhat inspired by a thread on the Unite Boards started by dh9n here - http://forums.minega...er-starbreaker/ where he suggested:

Quote

There will be a head(s)-to-head(s), carry-the-egg (like capture the flag, but you have to bring the egg back to base), deathmatches and etc. I was thinking of this if players want to take a rest from hunting.


In that thread I came up with my take on another way to implement competitive play as follows:

Quote

Was thinking about this sort of stuff for Tri with its ease of online play. One easy way for them to implement a competitive aspect would be to keep score during a quest. For the most part, I think this would work just as well in Unite. Points awarded for:

- most damage done to the monster by a player
- fewest items used(efficiency?)
- first blood (small bonus for first to find the monster/score a hit)
- successful trapping/dragonating
- most party buff's/healing given (wide area, hunting horn, and BGuns get an advantage there)
- longest time spent 'spotted' by the monster (meaning who was in the fight longest)
- completing subquests(Tri).

You would lose points for things like:

- fainting
- sloppy bombing (hurting yourself or others)
- Excessive upswings/tripping of other players
- wasted traps or bombs

At the end of the quest the point totals could be applied as some sort of multiplier to the Zeni and Guild point rewards (or HR points in Tri). In some ways this would make it more difficult for a low level player to leech off of a higher HR character. Perhaps the biggest benefit to players would be that it trains you how to play the game better. The benefit for Capcom is they wouldn't have to re-calculate PvP damage/armor/status effects. Maybe you would earn new titles for conistently scoring high in certain categories. Just a thought I had.



Please discuss these ideas or any of your own!

This post has been edited by Vult: 04 September 2010 - 03:18 PM

MHTri characters - Li (JGG821) ; Vult (TJNA24)

#2 User is offline   SemajChaos 

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Posted 04 September 2010 - 07:43 PM

I thought you meant literal PvP.

Like getting a hunter fainted by a monster by hitting their shield, or tripping them when Rathian rears back.
That would be fun. Whoever dies most by time out/main monsters death (not a good idea to kill) loses, other gets
like herbs or honey or something, or just props.
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#3 User is offline   konuichi 

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Posted 05 September 2010 - 03:30 PM

I usually do stuff like this now that i have all the gunner gear in the game.

My rules are:

1. The match is played in Multi Monster Quests.
2. First to kill their choosen monster wins.
3. 1 Death results in 2 minute penalty for that team member.
4. 2 Deaths on the same team results in an automatic loss.
5. If teams are unbalanced, use math to figure out who wins.
6. No LBB's, and no traps.
7. Monsters are ranked into 5 categories. Each category has a multiplier associated with it. Total seconds taken to kill the monster are multiplied by these multiplier. Here are my categories.

A. Great Jaggi, Great Baggi------- 6
B. Royal Ludroth, Qurupeco----- 5
C. Barroth, Gobul, Gigginox----1.8
D. Rathalos, Rathian---- 1.5
E. Barioth, Uragaan, Lagiacrus, Daiblos---- 1.35
F. Deviljho, Alatreon---- .75
My Tri ID is the same as my name.

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