Lost Venom, on 01 November 2010 - 03:24 PM, said:
I actually thought of a new class(thingie

)
A SPEAR.
its bassicaly a lance them size of a greatsword, but then with much more fluent moves.
Like DS, but then with the ability to block, like an S&S, and a special attack In which the hunter trowhs it like a boomerang.
...I honestly didnt gave it much thought. :3
Remove block, give it the ability to ko damage if you hit with the middle end of the spear and cutting with the tip. If it ever happens that you hit with the first third of the spear's length, you hardly deal any damage at all.
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cutting impact u r spammin', stop spammin'.
Your roll is replaced by a step in the direction you tilt the analog towards. Basically, your hunter uses the spear to launch him/her self towards that direction. It has a pretty good range, but has a sort of delay before you can initiate another one. You have the ability to launch an attack midair (although you don't go very high when you use it. You go something like 2 or 3 feet off the ground.) to perform a slow but hard hitting attack (say a lot of damage if the tipper hits or a lot of ko/impact if the middle hits). /\ mid air is an overhead swing, O is a sweep swing and O+/\ is a thrust.
holding the R button makes you run with the spear in hands, kind of like the lance charge but instead of being lots of hits, it is a single hit that deals more damage the longer you run. has the GS three levels of charge (say after 2 seconds of running you get first charge 4 is second and 6 is third. Whenever you press an attack button the charge is stopped and you use one of the three charged hits.
Charge /\= use the spear as pole to launch yourself forward and overhead swing.
charge O= whirlwind for a few seconds depending on the charge level. (I don't know if that's such a good idea)
charge /\+O=
GIGA DURIRU BURAIKAAAAAAAAAAAAAA! ((u become a pierce shot cuz it's cool. Also, you scream what Kamina says cuz it's cool) Don't try to BS me and say it ain't Monster hunter enuff cuz I won't be happeh)
unsheathe= overhead swing for easy to access KO damage.
/\= overhead swing (if tilt the stick forward+/\ it makes u step in as you perform the attack)
/\, /\= stab forward
/\, /\, /\(mash teh button for moar stabz)lots of quick stabs.
/\, /\, /\+O= steps back with an upswing.
/\, /\, O= horizontal swing
/\, O= horizontal swing
/\, O, right before the end of the first swing press O again to turn a 180° swing into a 360° swing.
/\, /\+O= steps back with an upswing. (infinite combo, /\, /\+O, /\, /\+O...)
O= horizontal swing (if tilt the stick forward+O it makes u step in as you perform the attack)
O, O right before the end of the first swing = 360° swing
O, /\+O= steps back with an upswing. (infinite combo, O, /\+O, O, /\+O...)
O+/\= steps back with an upswing
It is a weapon of precision. the charge is an opener or something you do to close up the distance between you and the monster, it won't be as viable as GS unsheathe charge spamming. You have the ability to cut tails and ko monsters which is pretty cool, but instead of being on different attacks, it changes depending on what part of your spear the monster hits. it is neither a slow or fast weapon, definitely good with elements but not impossible to play without.
...I honestly did gave it much thought.
PS: Throwing the spear as a boomerang is a no-no. If you want to throw the spear, do it like a hook-shot in Zelda where you throw it and if it hits the monster, it stays stuck for say 1 or 2 seconds and then your guy pulls it out with a chain. You lose the control over your character during that time but when he pulls out the spear, it deals an incredible amount of stagger to the monster's part in which the spear was stuck. That sounds cool doesn't it? Except for the fact that you lose control of your character for such a long period of time. I thought of it, people might want to add it in but I don't know, it just sounds like a gimmick to me. When would you want to use that? you don't really deal any damage with it it's more of a team support kind of thing. And it reminds me a lot of the SA's hack'n slash which I really didn't like. Except now it looks cool...
This post has been edited by aZergling: 02 November 2010 - 07:38 AM