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@  Megax1234 : (23 April 2014 - 04:57 PM) @SkyBlue If you are talking about Monster Hunter Frontier, the PS3 and PC servers were being merged. All of last week was a free week to play. Meaning all courses were open and nothing was saved. 7 days of play time were credited to every account to make up for the week lost.
@  SkyBlue : (23 April 2014 - 04:34 PM) Why haven't the hr ranks/gear i've gotten the past two days been saved? Everything has been reverted to a week or so ago :/
@  dh9n : (23 April 2014 - 07:49 AM) I remember the lance bug in MH4 with evasion+3
@  Jask : (23 April 2014 - 07:44 AM) Lance maybe. Though even back in Unite you could set bombs off without taking damage with every weapon type.
@  dh9n : (23 April 2014 - 07:36 AM) sns really has a good evasion, you can cancel out your attacks and dodge away. what other weapon has it aside from db?
@  Jask : (23 April 2014 - 07:00 AM) Couldn't manage to get any other good skills in, though, best I managed was bumping Evade up to +2, which gave me two almost identical sets.
@  Mad Hatter : (23 April 2014 - 06:55 AM) 715? Dang yo.
@  Jask : (23 April 2014 - 06:45 AM) G rank mostly ranges fro 75% to 70%. 70% seems more common from a brief look. At least, in MHFU.
@  Jask : (23 April 2014 - 06:42 AM) Some high rank quests have 85% defense, some have 75%.
@  dh9n : (23 April 2014 - 06:41 AM) i thought grank has 25% damage decrease.

what do you mean with 'around 5% variance by quest'?
@  Jask : (23 April 2014 - 06:40 AM) With G rank gear, no weapon slots and the charms I have, Athena's ASS found 715 sets for Sharpness+1, Trap Master, Bombardier and evade+1.
@  Jask : (23 April 2014 - 06:39 AM) Hello Outte.
@  OutteBill : (23 April 2014 - 06:39 AM) HelloBye !
@  Jask : (23 April 2014 - 06:37 AM) Villag low rank you do 100% damage, port/guild low rank you do 95%. High rank you do around 80% (around 5% variance by quest) and G rank you do around 70% (again, around 5% variance by quest).
@  dh9n : (23 April 2014 - 06:36 AM) its worth the try, just for fun.
@  Jask : (23 April 2014 - 06:36 AM) High rank and port/guild low rank have defense modifiers too. G rank it's the defense and the high health.
@  dh9n : (23 April 2014 - 06:29 AM) i forgot the monster defense on Grank, it also affects bombs.
@  Jask : (23 April 2014 - 06:26 AM) Unless it's low rank I doubt bombs alone will be enough, some damage boosters would be nice.
@  dh9n : (23 April 2014 - 06:24 AM) and hope it dies.
@  dh9n : (23 April 2014 - 06:24 AM) no plans on putting monsters to sleep, just trap the monster and bomb it to death..

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Athena's Charm Table Search for MH3G and MH3U


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#1 AthenaADP

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Posted 10 March 2013 - 06:42 AM

htfZYI0.jpg

 

Download link.

 

This tool lets you explore all the possible charms across all charm tables in MH3G/MH3U.

 

There is also a detailed FAQ supplied (in the Help menu) that should hopefully answer all your questions.

 

Let me know if there are any bugs, or if you want me to add more FAQs.

 

[Update: Mar 14, 2013] v0.33b: Added multi-language support, added RNG/seed info on right-click, updated FAQ.

[Update: Mar 23, 2013] v0.34b: Added official English translations, and unofficial(?) French translations by RainbowRollD.

[Update: Jul 02, 2013] v0.35b: Rearranged the UI, sorted skills alphabetically, improved skill names/FAQ. Added export to text function.


Edited by AthenaADP, 02 July 2013 - 06:51 AM.

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#2 Vuze

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Posted 10 March 2013 - 08:05 AM

Very cool! I haven't checked it out yet since I'm on my mobile, so I don't know if you included it, but is there also info on the seed and random number of the charm? And is the fish lady charm determination included? Would make this the perfect tool for every charm belonging! (Btw, would also love to see multi language support as always ;D)

Edited by Vuze, 10 March 2013 - 08:05 AM.

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#3 AthenaADP

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Posted 10 March 2013 - 08:43 AM

Not at the moment. I suppose I could add the seed data, etc. (and multi-lingual support).

 

I don't have the Fishmongress data, though I wish I did.


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#4 Joker

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Posted 10 March 2013 - 09:57 AM

Athena, I tried editing the topic title twice and it didn't fix the title either.

 

I'll see what I can find out for you.

 

EDIT: I've changed the topic title to what you see now, Athena. It seems that you can no longer have a string of capitals in the topic title. That's something to do with the new board changes so I'm unsure if it's reversible or not.


Edited by Joker, 10 March 2013 - 10:54 AM.

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#5 Champz

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Posted 10 March 2013 - 07:57 PM

Oh man this is cool, been looking for something like this for awhile! Thanks alot :D



#6 AthenaADP

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Posted 11 March 2013 - 02:41 AM

It seems that you can no longer have a string of capitals in the topic title. That's something to do with the new board changes so I'm unsure if it's reversible or not.

Thanks, Joker. Does that mean if I make a topic entitled "SA is OP", then it will be converted to "Sa is Op"? LOL (or rather, Lol)


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#7 ZenTea

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Posted 11 March 2013 - 10:22 AM

I just wanted to say thank you so much for making this.



#8 Joker

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Posted 11 March 2013 - 11:37 AM

Thanks, Joker. Does that mean if I make a topic entitled "SA is OP", then it will be converted to "Sa is Op"? LOL (or rather, Lol)

 

I'd imagine so, yeah.

 

I created a test thread here in the MH3U board to see if I could find a way around it but didn't have any luck!


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#9 RainbowRollD

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Posted 11 March 2013 - 03:40 PM

This is an awesome tool!

@AthenaADP I sent you a PM about a translation.



#10 ZenTea

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Posted 11 March 2013 - 05:42 PM

Not sure exactly where I should post this but Yuri (Capcom employee) has said this morning he spoke with the Dev team and the Western release will been the same as the Japanese version,tables and all.

 

here's the quote:

 

"Hey guys, sorry I haven't had the time to investigate this issue in its entirety. It seems this discussion is going into some really good depth and detail though.

However, I finally heard back from the Dev team, and MH3U is the same as MH3G as far as charm tables go. You are locked to one table as you create your character. I did not get any reasoning behind this choice, but hopefully this won't be too much of a problem - especially with the tools you guys are finding online.
Once again the feedback was sent, but I'd like to hear how you feel about this in a couple of months, and see if your impressions on the subject have changed.
"

 

link - http://www.capcom-un...h-v032b?pg=last

 


Edited by ZenTea, 11 March 2013 - 05:43 PM.


#11 KB5

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Posted 11 March 2013 - 06:58 PM

Thanks for this! Very helpful.

 

In your "Help" menu you have something in there that says you don't have an english version of the fishmonger site. This video has a link in the description that goes to an english input site which outputs to the japaense site. Pretty helpful.

 

Video:

Link: http://mhvuze.de/3ucharm/fishEN/

 

Also, is there any explanation of the different colors for the charms? I didn't see it in the Help section.



#12 Jask

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Posted 11 March 2013 - 09:54 PM

Different colors are different rarities. White is the lowest, then I think yellow then blue, with red being the highest.
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#13 Andras

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Posted 11 March 2013 - 10:46 PM

Freaking awesome video, definitely going to sink some time into getting one of the better tables... Many, many thanks for posting it.


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#14 Jask

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Posted 11 March 2013 - 10:58 PM

It was done by Vuze, who you may remember from his work on MHP2G/Unite conversions and translating the P3rd quest editor. He's done a lot of work for the community.
If you have any issues with the forum or with other members, please PM me. I'm here to help.
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#15 KB5

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Posted 12 March 2013 - 02:20 AM

Yes, Vuze's video is fantastic. The subtitles provided are very helpful as well. This combined with the Japanese guide on "choosing" your Charm Table will at least give me a chance!



#16 Leon_ADP

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Posted 12 March 2013 - 11:51 PM

What a legend:-D This is really helpful, thanks for putting in the time!



#17 AthenaADP

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Posted 13 March 2013 - 01:43 PM

I just updated it to v0.33b.

 

You can now right-click on charms to see RNG/seed data, for use in charm sniping.

 

It now supports multiple languages. Any language files in the Language folder are automatically loaded.

 

I updated the FAQ, adding in the timing info for landing of specific tables. Also, apparently cursed tables 12 and 16 can't get Rustshards, which are needed for Atea and Atea X armor. Weird.

 

After some investigation, I have a horrible feeling that charm tables have different drop rates for rare items. Not sure, though.


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#18 KB5

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Posted 13 March 2013 - 03:38 PM

Thanks Athena! Awesome stuff.

 

Can you explain the RNG/Seed info in relation to charm sniping? I thought charm sniping had to do with fixing the number of charms you get per run, but it seems its even more involved than that.



#19 Jask

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Posted 13 March 2013 - 06:50 PM

I just updated it to v0.33b.

 

You can now right-click on charms to see RNG/seed data, for use in charm sniping.

 

It now supports multiple languages. Any language files in the Language folder are automatically loaded.

 

I updated the FAQ, adding in the timing info for landing of specific tables. Also, apparently cursed tables 12 and 16 can't get Rustshards, which are needed for Atea and Atea X armor. Weird.

 

After some investigation, I have a horrible feeling that charm tables have different drop rates for rare items. Not sure, though.

Even though you clearly stated that you meant the item used for Atea armor, a lot of people are skimming and thinking you meant ruststones. I'm going around correcting people.

 

Thanks Athena! Awesome stuff.

 

Can you explain the RNG/Seed info in relation to charm sniping? I thought charm sniping had to do with fixing the number of charms you get per run, but it seems its even more involved than that.

Yeah, that's pretty much it. There are lists that show how many charms give the best chances of a specific talisman in a certain table. You go mining and make sure you get that number of timeworn/shining charms and drop all mystery charms/ruststones/ancientstones.


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#20 KB5

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Posted 13 March 2013 - 08:49 PM

Even though you clearly stated that you meant the item used for Atea armor, a lot of people are skimming and thinking you meant ruststones. I'm going around correcting people.

 

Yeah, that's pretty much it. There are lists that show how many charms give the best chances of a specific talisman in a certain table. You go mining and make sure you get that number of timeworn/shining charms and drop all mystery charms/ruststones/ancientstones.

 

Thanks, very interesting. Is there a link to those lists? And how do people find this stuff in Japanese, I'm beyond impressed.

 

There was also a GameFaqs post that addressed RNG and Seed info differently - timing it kind of like you do with choosing a Charm Table. Link to that post here: http://www.gamefaqs....81426/737616552

 

All this stuff will take me forever to get to anyways. Just another thing to obsess about waiting for MH3U!






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