This RPG has a continuation.
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Hunting Quest: Investigation and Elimination
Reward: To be decided.
Contract: N/A
Expiration: N/A
Location: Elin River
Target Monster(s): Unknown
Special Conditions: N/A
Quest Level: Unknown
Goal Conditions: Find and eliminate the threat.
Client: Maskata Guild Office
Quest Details: Several weeks ago, a group or rookies went on a low level gathering quest near the Elin River, and disappeared. A few days after their expected return, an investigation team was sent, which met with the same fate. Another team was sent, with higher trained hunters, but again, they met the same fate. The area observation balloon had nothing outstanding to report.
The guild has called you and several other hunters in because you are elite and within our calling. Your objective is simple; find and eliminate whatever this thing is. Your pay will be dependent on what it is. In the odd chance that retreat is necessary, pay will still be given for the investigation.
Good luck.
This was the quest given to a select group of hunters around the city of Maskata, now a few days old, plenty of time to travel from one town to another. Because of local mountain ranges, the only way to get to the city from another town would be from the south, which would be where all of these hunters would pass at one point or another.
The city seemed to be quite a wealthy one, judging by its elaborate large arcing double door gate, and the populous well kept buildings that crowded the streets. To the east, even larger buildings could be seen, mansions and even some sky scrapers. Off to the west, the buildings couldn't even be seen over the others, which left itself open for interpretation.
At noon, a caravan entered the giant double door gate into the middle of the city, traveling with it a great group of hunters. Something to be noted was how so few civilians were traveling with the caravan, yet it had so many trading and farm goods. There was still a crowd from the city though, some of which gathered around the caravan in curiosity, others that just went about their business.
The hunter's didn't know it yet, but would discover soon enough, that there was much more to this city than met the eye, with hidden secrets and shocking truths. Their quest would follow the same path.
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ooc: That was a pretty crappy intro, I'll admit. I had to write it twice, due to some sort of error.
You'll have to trust me that things get a bit more interesting later on.
Anyway, your current tasks would be:
-Find the guild hall
-Find a place to stay
The best way to do that is ask for directions, as will it be for finding any other place.
I expect the majority of you to enter on that caravan, since its conventional, and you'd have been paid to protect it.
Some of you might decide to enter alone on foot.
The main rule to remember here is, don't control anything or one but your own character.
Usually I'd let players control civilians, but in this city I'm going to be sort of particular about their behavior.
This post has been edited by 17dragonboy: 11 June 2011 - 02:24 AM

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