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Once you reach HR 499 or above, you will be able to gain the Book of Secrets from the bottom right corner of your screen. There are Red, Blue, and Yellow books that will depend on the poster and the monster type (brute, crustaceans, piscines, bird wyverns, flying wyverns, or elder dragons) you are hunting. (e.g. Rathalos that you posted gave you Red books, therefore all Flying Wyverns that you post will yield Red books).
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Style Rank (SR)
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SR Defense Reduction / Bonus Skills / SRP Ranking
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-You will rank you SR as if you are HR ranking without the Urgents, except for book requirements.
-You need to turn on your SR in order to gain SRP.
Check out my HRP guide if you wanna know how much SRP you need to rank up: http://forums.minega...-rank-up-guide/
-As you rank up your SR, your Defense and Resistance will be back to its original state (in SR 100).
-You will also gain an additional skill bonus and be able to use rarer weapons as you rank higher. You can the skill bonus through your armory box (3rd option when choosing your SR weapon).
-You will also need to give books of secrets to the Guild Master to further rank your SR later on.
SR Level / Defense Reduction / Resistance Reduction / Weapon Rarity / Skill / Books Required
1 / -95% / -20 / 1 / - / 3 Books of Secrets of each color
5 / -90% / -18 / 1 / - / -
11 / -80% / -16 / 2 / - / -
17 / -70% / -14 / 2 / - / -
31 / -60% / -12 / 3 / - / -
41 / -50% / -10 / 3 / - / -
51 / -40% / -8 / 4 / - / -
71 / -30% / -6 / 4 / - / -
81 / -20% / -4 / 5 / - / -
91 / -10% / -2 / 5 / - / -
100 / 0% / 0 / 6 / - / -
200 / 0% / 0 / 7 / Defense +10 / -
300 / 0% / 0 / 8 / Random Resist +5 / 100 Books of Secrets of each color
400 / 0% / 0 / 9 / Random Resist +5 / -
500 / 0% / 0 / 10 / Random Resist +5 / 100 Books of Secrets of each color
600 / 0% / 0 / 11 / Random Resist +5 / -
700 / 0% / 0 / 12 / Random Resist +5 / 100 Books of Secrets of each color
800 / 0% / 0 / 12 / All Resist +2 / -
900 / 0% / 0 / 12 / Whetstone Inc (50% Sharp Gain), Gunner HP +5 Heals / 100 Books of Secrets of each color
999 / 0% / 0 / 12 / Critical +5% / -
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SR Weapon Tickets
What are they?
How do I get them?
Do HC quests with your SR weapon.
What are they for?
HC weapons and SR armors...
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HC Weapons? WTF are they???
Blademaster: Sharpness boost
Gunner: +40% Critical bonus
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SR Armors:
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These are basically "end-game" armors for each weapon type since they take foreverrrrr to farm~ w
SR Tickets required to (Create Base + Upgrade to F + Upgrade to FX + Max FX):
HR 1~30 SR tix: 20 + 65 + 0 + 0 = 85
HR 31~99 SR tix: 15 + 45 + 135 + 0 = 195
HR 100 SR tix: 10 + 5 + 95 + 165 = 275
HR 100 SR Gou tix: 5 + 0 + 5 + 75 = 85
Thus, if you set goals: (HR 1~30 tix / HR 31~99 tix / HR 100 tix / HR 100 Gou tix)
To make the base for one piece: 20 / 15 / 10 / 5 => 50
To get one piece to F series: 85 / 60 / 20 / 5 => 170
To get one piece to FX series: 85 / 195 / 110 / 10 => 400
To get one piece to max FX series: 85 / 195 / 275 / 85 => 640
Multiply that by 5 for all 5 maxed FX armor pieces:
HR 1~30 SR tix: 425!
HR 31~99 SR tix: 975!
HR 100 SR mob tix: 1375!
HR 100 SR gou tix: 425!
Total SR tickets to be farmed for maxed FX series: 3,200!
In addition to the +30 Weapon Tech, all armors will grant Ultra HGE(+25 Earplugs) innately, without occupying a skill slot.
Listed below are the total skills points that you will get for the whole FX set (just simply divide the total skill points by 5 to find each armor piece's stat) and what each Weapon Tech level does.
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Sns, Garnet Series: +30 SnS Tech, +20 Status Atk, +25 Expert, +20 Everlasting, +20 Eating
http://blog-imgs-36....19084353746.jpg
SnS Tech:
+30 (Holy Sword/FX Series) = SnS will gain ESP, a x1.3 attack power boost will be given, and you will be able to equip all crystal whetstones with a +2 skill.
+20 (Art Initiation/F Series) = SnS will gain ESP and a x1.2 attack power boost will be given.
+10 (Expert) = SnS will gain ESP.
-10 (Inexperienced) = SnS attack power is lowered to x.8.
Carves needed for F: HR Babakonga x5
Carves needed for FX: Henshu Hypnock x5
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DS, Amethyst Series: +30 DS Tech, +20 Stamina, +20 Sharp Sword, +20 Speed Sharpening, +20 Quake
http://blog-imgs-36....19084352050.jpg
DS Tech:
+30 (Double Dragon/FX Series) = DS will gain ESP, a x1.2 attack power boost will be given, and you will be able to stop any Stamina loss while attacking a monster while in Demonization Mode.
+20 (Art Initiation/F Series) = DS will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = DS will gain ESP.
-10 (Inexperienced) = DS attack power is lowered to x.8.
Carves needed for F: HR Volganos x5
Carves needed for FX: Henshu Tigrex x5
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GS, Coral Series: +30 GS Tech, +20 Focus, +20 Health, +20 Attack, +20 Recovery Rate
http://blog-imgs-36....19084352121.jpg
GS Tech:
+30 (King Sword/FX Series) = GS will gain ESP, a x1.2 attack power boost will be given, and your guards will take less sharpness off.
+20 (Art Initiation/F Series) = GS will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = GS will gain ESP.
-10 (Inexperienced) = GS attack power is lowered to x.8.
Carves needed for F: HR Khezu x5
Carves needed for FX: Henshu Zazami x5
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LS, Quartz Series: +30 LS Tech, +20 Fasting, +20 Recovery Rate, +20 Sharpening Skill, +20 Protection
http://blog-imgs-36....1908435237c.jpg
LS Tech:
+30 (God Sword/FX Series) = LS will gain ESP, a x1.2 attack power boost will be given, and you will only consume half of your normal spirit gauge cost.
+20 (Art Initiation/F Series) = LS will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = LS will gain ESP.
-10 (Inexperienced) = LS attack power is lowered to x.8.
Carves needed for F: HR Rathalos x5
Carves needed for FX: Henshu Plesioth x5
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Hammer, Emerald Series: +30 Hammer Tech, +20 Evade, +20 Quake, +20 Status Atk, +20 Focus
http://blog-imgs-36....19084352ff2.jpg
Hammer Tech:
+30 (Blunt Beast/FX Series) = Hammer will gain ESP, a x1.2 attack power boost will be given, and when charging, your attack power will go up by 1.2x until released.
+20 (Art Initiation/F Series) = Hammer will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = Hammer will gain ESP.
-10 (Inexperienced) = Hammer attack power is lowered to x.8.
Carves needed for F: HR Rathian x5
Carves needed for FX: Henshu Basarios x5
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HH, Pearl Series: +30 HH Tech, +20 Flute Expert, +20 Recovery Rate, +20 Paralyzing Sword, +20 Wide Area
http://blog-imgs-36....19084352c73.jpg
HH Tech:
+30 (Emperor Extravaganza/FX Series) = HH will gain ESP, a x1.2 attack power boost will be given, and you can when you play/change your notes much faster.
+20 (Art Initiation/F Series) = HH will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = HH will gain ESP.
-10 (Inexperienced) = HH attack power is lowered to x.8.
Carves needed for F: HR Diablos x5
Carves needed for FX: Henshu Rathian x5
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Lance, Ruby Series: +30 Lance Tech, +20 Guard, +20 Wind Press, +20 Defense, +20 Stamina
http://blog-imgs-36....19084429322.jpg
Lance Tech:
+30 (Heavenly Spear/FX Series) = Lance will gain ESP, a x1.2 attack power boost will be given, and you will be able to sidestep and backstep a total of 4 consecutive times.
+20 (Art Initiation/F Series) = Lance will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = Lance will gain ESP.
-10 (Inexperienced) = Lance attack power is lowered to x.8.
Carves needed for F: HR Basarios x5
Carves needed for FX: Henshu Diablos x5
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GL, Sapphire Series: +30 GL Tech, +20 Gunnery, +20 Quake, +20 Sharp Sword, +20 Evade
http://blog-imgs-36....19084429b13.jpg
GL Tech:
+30 (Imperial Cannon/FX Series) = GL will gain ESP, a x.1.2 attack power boost will be given, and your SR "Lighter" will start up faster. Also, the wyvern fire cooling time lasts shorter, 20 than 60 seconds, than usual.
+20 (Art Initiation/F Series) = GL will gain ESP and a x1.1 attack power boost will be given.
+10 (Expert) = GL will gain ESP.
-10 (Inexperienced) = GL attack power is lowered to x.8.
Carves needed for F: HR Plesioth x5
Carves needed for FX: Henshu Rathalos x5
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LBG, Topaz Series: +30 LBG Tech, +20 Precision, +20 Loading Speed, +20 Status Atk, +20 Max Combine
http://blog-imgs-36....19084429719.jpg
LBG Tech:
+30 (Extraordinary Gun/FX Series) = LBG shots bounced back will take an even lesser damage to you, a x1.2 attack power boost will be given, you will be able to use items while your weapon is drawn like the SnS.
+20 (Art Initiation/F Series) = LBG shots bounced back will take an even less damage to you and a x1.1 attack power boost will be given.
+10 (Expert) = LBG shots bounced back will take less damage to you.
-10 (Inexperienced) = LBG attack power is lowered to x.8.
Carves needed for F: HR Tigrex x5
Carves needed for FX: Henshu Volganos x5
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HBG, Tourmaline Series: +30 HBG Tech, +20 Recoil, +20 Combo Rate, +20 Load Up, +20 Gunnery
http://blog-imgs-36....19084428e33.jpg
HBG Tech:
+30 (Enchanted Gun/FX Series) = HBG's SR sidestep distance is increased, a x1.2 attack power boost will be given, and your melees will do a +15 stun damage while crags will do a +5 stun damage on hit.
+20 (Art Initiation/F Series) = HBG's SR sidestep distance is increased and a x1.1 attack power boost will be given.
+10 (Expert) = HBG's SR sidestep distance is increased.
-10 (Inexperienced) = HBG attack power is lowered to x.8.
Carves needed for F: HR Zazami x5
Carves needed for FX: Henshu Khezu x5
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Bow, Lapis Series: +30 Bow Tech, +20 Evade, +20 Stamina, +20 Rapid-Fire, +20 Attack
http://blog-imgs-36....19084428f30.jpg
Bow Tech:
+30 (Demon Bow/FX Series) = Bow and arrows won't bounce, a x1.2 attack power boost will be given, and your power coatings will go up from a x1.5 to a x1.6 attack multiplier boost.
+20 (Art Initiation/F Series) = Bow and arrows won't bounce and a x1.1 attack power boost will be given.
+10 (Expert) = Bow and arrows won't bounce.
-10 (Inexperienced) = Bow attack power is lowered to x.8.
Carves needed for F: HR Orange Espinas x5
Carves needed for FX: Henshu Babakonga x5
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Are there any other HC/SR armors out there?
For now, we only have these 11 and this nun looking outfit (the exact same design with all 11 weapon types).
http://blog-imgs-34....10623000097.jpg
This one does not get much skills, having only one slot each piece and can only give the +10 Weapon Tech (+15 pts at the most) skill, but it is pretty easy to max and has a good amount of defense. Here are the skills per weapon type for these full SR armors:
Sns, Lirio Series: +15 Sns Tech, +10 Status Atk, +10 Expert, -10 DS Tech
DS, Fresa Series: +15 DS Tech, +10 Stamina, +10 SharpSwd, -10 Sns Tech
GS, Clavel Series: +15 GS Tech, +10 Focus, +10 Health, -10 LS Tech
LS, Siruela Series: +15 LS Tech, +10 Fasting, +10 Recovery Rate, -10 GS Tech
Hammer, Camelia Series: +15 Hammer Tech, +10 Earplug, +10 Quake, -10 HH Tech
HH, Jacinto Series: +15 HH Tech, +10 Flute Expert, +10 Recovery Rate, -10 Hammer Tech
Lance, Cerezo Series: +15 Lance Tech, +10 Guard, +10 Wind Res, -10 GL Tech
GL, Oliva Series: +15 GL Tech, +10 Gunnery, +10 Quake, -10 Lance Tech
LBG, Laurel Series: +15 LBG Tech, +10 Precision, +10 Loading Speed, -10 Bow Tech
HBG, Coco Series: +15 HBG Tech, +10 Recoil, +10 Combination Rate, -10 LBG Tech
Bow, Granada Series: +15 Bow Tech, +10 Evade, +10 Stamina, -10 HBG Tech
Mats needed to max each armor piece: LR Weapon Tix x5, HR Weapon Tix x3, Large Armor Sphere x1, Ultra Armor Sphere x1, Final Armor Sphere x1
There are also RX and LX armor upgrades (Base > U > R > RX and Base > S > L > LX) in this game. If you do certain Frontier Quests, you can obtain mats for them and you will also need to use a couple of HC carves per armor piece.
Here is the official source of info for them: http://members.mh-fr...lxrx/index.html
There is a rumor of having new HC/SR armors from the latest video report they just did...it is not yet officially announced what it will be. Alternate white SR armors? www
This post has been edited by Polantaris: 17 November 2011 - 02:59 AM

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