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Gou Weapons:
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-These weapons are obtainable by hunting 剛種(goushu) monsters and obtaining proofs. You would also need to farm purple goushu tickets(剛種チケット) from several 適性(tekisei) SP weapon only quests first.
-You will also gain a +10% critical bonus equipping gou weaps if you have at least RA+1 with your skill set.
-Some gou weapons can be upgraded one more time to get that Rare 12 HC(Hard Core) version (Except LBGs and HBGs). Otherwise, the max rarity of gou weapons is Rare 11.
-You can only create gou weapons from the Old Artisan Craftsman during invasions (Usually every other weekend, but there are exceptions). He stands to the right of the regular craftsman.
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Blademaster Weapons:
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-These weapons requires 10 proofs to make the base, and 20 proofs to max.
-The only thing special with gou melee weapons is that at 100% hp and 100% stamina (greater than 25 stamina), the HP and Stamina bar will glow and the wielder will gain ESP.
-Several can give purple sharpness at max sharpness like upgraded/maxed Raviente weapons.
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Gunner Weapons:
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These are more special than Blademaster Gou weapons since they are unique than any other regular weapon.
-Bows:
These bows can equip special explosive coatings, which has a fixed damage like that of explosive barrels (but the bomber skill does not affect these coatings). To create these explosive coatings, one needs at least a Lvl 1 My Tore Combination Store and a cat to operate it. This weapon is created like the blademaster weapons, needing 30 total proofs to normally max.
-Light Bowguns:
LBGs can shoot Super Rapid Fire shots. This means, one can keep shooting rapid fire until one's clip is empty.
These weapons only need 20 proofs to create.
-Heavy Bowguns:
You can either equip 2 gou HBG exclusives, the Injection Beam or the Heavy Power Barrel. The beam can be charged depending on the types of shots that you use (Note: Focus skill can charge your beams faster). You can also create hot oils and cold oils from the Lvl 1 My Tore Combination Store to shorten or lengthen the Injection Beam charge bar (Note: The longer the charge, the longer the beam lasts. Also, the gunnery skill affects its damage). Once the bar is full, it will give off a rainbow color and you shoot a beam as you equip its bullet. The heavy power barrel is like the normal power barrel, but with more added attack power than the regular HBGs.
These weapons normally require 40 proofs to make (20 and 20 proofs of two monsters) with the exception of HC weapons (10 SR HC tix and 20 proofs with HC carves).
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HC Gou Weapons:
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-You will normally need 10 gou HC tickets (Proof of having an SR weapon while clearing a gou HC quest) and some 1% HC carves to upgrade these weapons from the normally maxed gou weapons.
These are the only ones in existence at the moment, I will update this list as they add more [listed here are the HC carves required]:
Sns: Teo [1x HR 100 Teo, 2x HR 100 Rathalos]
DS: Berukyurosu [1x HR 100 Kusha, 1x HR 31+ Red Khezu]
LS: Teo [1x HR 100 Teo, 2x HR 100 Rathian]
GS: Orugaron [1x HR 100 Kamu/Nono, 1x HR 61 Kamu/Nono?]
Hammer: Pariapuria [1x HR 100 Paria, 2x HR 51 Orange Espinas], Kirin [1x HR 100 Kirin, 1x HR 31 Gypceros]
HH: Kirin [1x HR 41 Kirin, 1x HR 100 Rajang]
Lance: Oonazuchi [1x HR 100 Oona, 1x HR 31 Azure Rathalos]
Gunlance: Dhuragauwa [1x HR 31 Dhura, 1x HR 100 Hypnock], Pariapuria [1x HR 100 Paria, 1x HR 31 Pink Rathian]]
LBG: None
HBG: Oonazuchi [1x HR 100 Oona, 1x HR 17 Shogun Gizami], Orugaron [1x HR 100 Kamu, 1x HR 100 Yian Garuga]
Bow: Pariapuria [1x HR 100 Paria, 2x HR 100 Zazami] (the only exception of needing 5 SR bow gou HC tix)
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Gou Armors:
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-This is pretty new. This armor amplifies all positive and negative skills in your skill set (with the exception of Adrenaline and SW, which will be ineffective to activate this anyway).
-A skill is amplified when let us say Attack Up[Med] and Damage Rec -1 becomes Attack Up[Lg] and Damage Rec -2
-You will receive a "Muscle" icon next to your name, where you normally see Adrenaline+2 and SW+2.
-Again, it is impossible to stack the "Muscle" buff with SW and/or Adrenaline.
-You can only create gou armors from the Artisan old Craftsman during invasions.
Here is an example:
Off quest skills or below the HP limit:

In quest skills and above the HP limit:

These are the % of HP you need to at least have to amplify your skills:
1 equipped armor piece = 100% HP
2 equipped armor pieces = 90% HP
3 equipped armor pieces = 83% HP
4 equipped armor pieces = 76% HP
5 equipped armor pieces = 70% HP
Another condition that cancels this "Muscle" buff is having Infinite Stamina (Damn those HH users!) and 25 Stamina (why SW does not work)
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Available Armors:
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Kirin "Blitz" Armor:
Armor Piece Name: Defense / Slots / Skills
-Blademaster
Blitz Horn: 92/oo-/Evade+4, Expert+4, Stamina+4, ThunderRes+5
Blitz Vest: 125/oo-/Evade+4, SharpSwd+5, ThunderAtk+5, Expert+4
Blitz Arms: 104/oo-/Evade+4, FastCharge+5, Paralyze+5, Artisan+3
Blitz Hoop: 117/oo-/Evade+4, SharpSwd+5, ThunderAtk+5, Stamina+4
Blitz Leg Guards: 111/oo-/Evade+4, FastCharge+5, Paralyze+5, Attack+4
-Gunner
Blitz Crest: 68/oo-/Evade+4, Expert+4, Earplug+4, ThunderRes+5
Blitz Cape: 82/oo-/Evade+4, Guts+5, ThunderAtk+5, Expert+4
Blitz Gloves: 70/oo-/Evade+4, Stamina+5, Paralyze+5, RapidFire+5
Blitz Shorts: 77/oo-/Evade+4, Guts+5, ThunderAtk+5, Earplug+4
Blitz Boots: 73/oo-/Evade+4, Stamina+5, Paralyze+5, Attack+4
Important mats needed to make and max each armor piece:
幻獣討伐の証x5, キリンの蒼角x6, 古龍種の上翼x10, 古龍種の稀玉x1, 古龍種の尾x15
Teo "Flame" Armor:
-Blademaster
Flame Crown: 113/oo-/Expert+4, Gunnery+4, SharpSwd+4, FireRes+5
Flame Mail: 129/oo-/Expert+4, Stamina+5, Faint+5, SharpSwd+4
Flame Arms: 117/oo-/Expert+4, Earplug+5, FireAtck+5, FastEating+5
Flame Coil: 125/oo-/Expert+4, Stamina+5, Faint+5, Gunnery+4
Flame Greaves: 117/oo-/Expert+4, Earplug+5, FireAtck+5, Artisan+3
-Gunner
Flame Mask: 69/oo-/Expert+4, LoadSpd+4, Gunnery+4, FireRes+5
Flame Vest: 86/oo-/Expert+4, Earplug+5, Faint+5, Gunnery+4
Flame Gloves: 74/oo-/Expert+4, Recoil+5, FireAtck+5, LoadSpd+4
Flame Coat: 78/oo-/Expert+4, Earplug+5, Faint+5, PelletAdd+5
Flame Leggings: 74/oo-/Expert+4, Recoil+5, FireAtck+5, Stamina+4
Important mats needed to make and max each armor piece:
炎王龍討伐の証x5, 炎龍の塵粉x6, 古龍種の稀玉x1
Oonazuchi "Wadatsumi/Okami" Armor:
-Blademaster (Wadatsumi)
Wadatsumi Cap: 106/oo-/SharpSwd+4, Earplug+4, Guard+5, DragonRes+5
Wadatsumi Guards: 121/oo-/SharpSwd+4, Attack+5, Poison+5, Earplug+4
Wadatsumi Sleeves: 116/oo-/SharpSwd+4, Expert+5, DragonAtck+5, Guard+5
Wadatsumi Sash: 120/oo-/SharpSwd+4, Attack+5, Poison+5, Artisan+3
Wadatsumi Leg Wrap: 116/oo-/SharpSwd+4, Expert+5, DragonAtck+5, WindRes+5
-Gunner (Okami)
Okami Cap: 67/oo-/Precision+4, Earplug+4, CombRate+5, DragonRes+5
Okami Guards: 83/oo-/Precision+4, LoadSpd+5, Poison+5, Earplug+5
Okami Sleeves: 74/oo-/Precision+4, Recoil+5, DragonAtck+5, CombRate+5
Okami Sash: 75/oo-/Precision+4, LoadSpd+5, Poison+5, FastCharge+5
Okami Leg Wrap: 74/oo-/Precision+4, Recoil+5, DragonAtck+5, PierceUp+5
Important mats needed to make and max each armor piece:
霞龍討伐の証x5, 古龍種の剛角x12, 古龍種の稀玉x1, 古龍種の剛尾x7

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