Gunner Library Armor Combos & Gun Combos
#41
Posted 04 August 2010 - 05:39 PM
I have a this one ready made and I'll see if I can work on the others.
Element Attack Up | Recoil Down +2 | Bonus Shot
No weapon slot required
Uragaan Cap+
Lagiacrus Vest+ (Element Jewel+)
Lagiacrus Guards+ (Absorber Jewel)
Uragaan Coat+ (Absorber Jewel)
Lagiacrus Leggings+ (Absorber Jewel)
Dragon Talisman (Fusillade Jewel) (or any combination that would give bonus shot +4. Uragaan cap has an empty slot as well)
#42
Posted 04 August 2010 - 05:40 PM
besides that is almost the same speed u shoot the bullets cuz of the recoil u have at the end
u get vurnerable while rapid firing
but its up to u ofc
#43
Posted 04 August 2010 - 06:40 PM
Health+50/ Element Attack Up/ Reload Speed+2/ Steadiness+1
Weapon O - Vitality Jewel
Damascus Cap - Element Jewel+
Lagiacrus Vest+ - Element Jewel+
Damascus Guards
Lagiacrus Coat+ - Flashload Jewel
Damascus Leggings
+10 Precision OO Talisman - Quickload Jewel & Vitality Jewel
Recovery Speed+1/ Defense Up S/ Bombardier/ Recoil Down+3
Uragaan Cap+ - Defense Jewel
Mutsu/Amagi Muneate+ - Absorber Jewel
Uragaan Guards+ - Flinchfree Jewel
Mutsu/Amagi Koshiate - Absorber Jewel
Uragaan Leggings+ - Bombardier Jewel x3
+7 Rec Speed OO Talisman - Turtle Jewel
Health+50/ Sneak/ Reload Speed+2/ Recoil Down+1
Damascus Cap - FlinchFree Jewel
Mutsu/Amagi Muneate+ - Vitality Jewel
Damascus Guards
Mutsu/Amagi Koshiate - Vitality Jewel
Damascus Leggings
+6 Reload Speed +10 Sense Talisman
This post has been edited by Mad Hatter: 04 August 2010 - 07:12 PM
#44
Posted 04 August 2010 - 07:01 PM
The_One, on 04 August 2010 - 05:39 PM, said:
I have a this one ready made and I'll see if I can work on the others.
Element Attack Up | Recoil Down +2 | Bonus Shot
No weapon slot required
Uragaan Cap+
Lagiacrus Vest+ (Element Jewel+)
Lagiacrus Guards+ (Absorber Jewel)
Uragaan Coat+ (Absorber Jewel)
Lagiacrus Leggings+ (Absorber Jewel)
Dragon Talisman (Fusillade Jewel) (or any combination that would give bonus shot +4. Uragaan cap has an empty slot as well)
Is this technically better to use than the Load up, element attack up and bonus shot set? I'm looking for max damage output over time. Somehow I do have a talisman with +4 bonus shot. And thank you for the other post with weapons. Repped again =)
#45
Posted 04 August 2010 - 07:06 PM
and it doesnt really
i tried both and in my opinion on mh3 dont worth
if u compare the speed of rapid fire like 100 shots with rapid fire and then with normal fire u will se that the numbers are really close and with normal fire u are more safe
This post has been edited by Nuno: 04 August 2010 - 07:23 PM
#46
Posted 04 August 2010 - 10:50 PM
this'll be a support set, so it'll need to be able to fire recover lv 2, sleep lv2, both paras, both poisons, and cutting / exhaust s shots
+ reps for whoever fills this request
#47
Posted 05 August 2010 - 04:05 PM
mr man, on 04 August 2010 - 07:50 PM, said:
this'll be a support set, so it'll need to be able to fire recover lv 2, sleep lv2, both paras, both poisons, and cutting / exhaust s shots
+ reps for whoever fills this request
This gun isn't exactly what you asked for, but its still pretty close.
Fires everything that you asked for but poison 1
Rathling Gun+/Jhen Cannon/Chaos Wing (Quickload Jewel)
Grace Earring
Ingot Vest+ (Disabler Jewel)
Ingot Guards+ (Disabler Jewel+, Disabler Jewel)
Ingot Coat+ (Disabler Jewel+, Disabler Jewel)
Ingot Legging+ (Disabler Jewel)
Dragon Talisman (Flinchfree Jewel)
Wide-Range +2, Recoil Down +2, Status Atk Up
This post has been edited by The_One: 05 August 2010 - 04:30 PM
#48
Posted 06 August 2010 - 01:36 AM
Nuno, on 04 August 2010 - 01:40 PM, said:
besides that is almost the same speed u shoot the bullets cuz of the recoil u have at the end
u get vurnerable while rapid firing
but its up to u ofc
It isn't that rapidfire fails, it is that the ammo conservation it offers is largely unnecessary.
Without the bonus shot skill, rf pierce 2 loses 11% damage per second to single fire pierce 2.
But, the damage over time increases, as sf will run out of ammo earlier than rf.
TLDR: You get more damage over a longer period of time.
#49
Posted 06 August 2010 - 01:37 AM
Nuno, on 04 August 2010 - 07:06 PM, said:
and it doesnt really
i tried both and in my opinion on mh3 dont worth
if u compare the speed of rapid fire like 100 shots with rapid fire and then with normal fire u will se that the numbers are really close and with normal fire u are more safe
there's no auto reload like old MHFU, also, most of rapid barrels pack good amount of element
the only thing though, you trade single fire damage & shield
and most things in MH3 seem to be very slow, allowing most rapid to enter before they move to mess the pierce/hit zone
#50
Posted 06 August 2010 - 01:41 AM
ProjectKira, on 04 August 2010 - 03:01 PM, said:
Of note about this set: recoil down does not reduce the recoil of rapid fired shots.
#51
Posted 06 August 2010 - 02:25 AM
Dragon Res+20/ Evasion+2/ Pierce S Boost
OO Weapon - Dragonbane Jewel x2
Dober Helm - Dragonbane Jewel x2 & Evade Jewel
Dober Vest - Pierce Jewel
Diablos Guards+ - Pierce Jewel+
Barioth Coat+ - Pierce Jewel+
Barioth Leggings - Lightfoot Jewel
+7 Evasion +10 Dragon Res Talisman
Defense Up S/ Critical Eye+1/ Constitution+1/ Divine Blessing/ Recoil Down+1
O Weapon - Absorber Jewel
Ludroth Cap+ - Asylum Jewel
Uragaan Vest+ - Absorber Jewel
Ludroth Guards+ - Workout Jewel
Uragaan Coat+ - Absorber Jewel
Ludroth Leggings+ - Turtle Jewel
+7 Expert OO Talisman - Turtle Jewel
Earplugs/ Recoil Down+1/ Load Up
O Weapon - Earplug Jewel
Uragaan Cap+ - Earplug Jewel
Helios/Selene Vest+
Helios/Selene Guards - Absorber Jewel
Uragaan Coat+ - Absorber Jewel
Helios/Selene Leggings
+2 Loading +2 Recoil Talisman
Defense Up S/ Critical Eye+2/ Divine Blessing/ Recoil Down+3
OO Weapon - Defense Jewel x2
Uragaan Cap+ - Asylum Jewel
Rhenoplos Vest+ - Expert Jewel
Ludroth Guards+ - Asylum Jewel
Uragaan Coat+ - Asylum Jewel
Uragaan Leggings
+7 Expert OO Talisman - Turtle Jewel
Critical Eye+3/ Constitution+1/ Divine Blessing/ Recoil Down+1
Rathalos Cap+ - Hermit Jewel
Rhenoplos Vest+ - Expert Jewel
Ludroth Guards+ - Asylum Jewel
Ludroth Coat+ - FlinchFree Jewel
Ludroth Leggings+ - Physique Jewel
+7 Expert OO Talisman - Absorber Jewel x2
Ice Res +10/ Dragon Res +20/ Capture Expert/ Pellet S Boost/ Pellet S All Up
Baggi Cap+ - Capture Jewel
Dober Vest - PelletPlus Jewel
Baggi Guards+ - Dragonbane Jewel
Dober Coat - Dragonbane Jewel
Baggi Leggings+
+7 Pellet S+ +10 Dragon Res Talisman
This post has been edited by Mad Hatter: 06 August 2010 - 07:15 AM
#52
Posted 06 August 2010 - 08:52 AM
#53
Posted 06 August 2010 - 09:36 AM
Interrobang, on 06 August 2010 - 02:41 AM, said:
Is it a set time period of waiting between shots then? I've made the set since nobody replied about it before
@Nuno - I'm always poor so I need to use as little ammo as possible while doing good damage. I only waste about 3 shots per match.
#54
Posted 06 August 2010 - 09:58 AM
gunned a jho, shot all my lvl3 and half of my lvl2 because of noops^^
#56
Posted 06 August 2010 - 05:06 PM
dohnutz, on 06 August 2010 - 02:52 AM, said:
You mean the Diablos/Helios set? In that case, you'll want a gun with a good Pierce S capacity, especially Lv1. I'll just put up some ideas I like.
Frame/ Barrel/ Stock
Rathling Gun+/ Devil's Grin/ Diablazooka
High attack power (albeit with -10% affinity) and a good helping of all Pierce shots. Reload is Above Average, and Recoil is Average, which should be good enough since you shouldn't be doing much status support or explosive spamming with this set.
Thundercrus Rex/ Devil's Grin/ Thundercrus
This set has slightly less attack power, but without the -10% affinity. It also has a smaller Pierce S Lv2 capacity. On the other hand, the recoil is "Some," allowing you to recoilessly fire off Lv1 status shots and stuff.
Thundercrus Rex/ Barrozooka/ Thundercrus
Aside from using the Diablazooka barrel (which I'm not overly fond of) this is the biggest Pierce S Lv1 capacity you can get. It has a...decent capacity for Lv2 also, but no Lv3. The Deviation is High:L, and the range is .60, so it can be a little hard to handle. You might want to see about getting Precision+2, which is made all the easier by the three slots this gun gives you. If you can get past the quirks though, this gun is incredibly powerful.
#57
Posted 06 August 2010 - 05:14 PM
3 hits of 10% for pierce 1
4 hits of 9% for pierce 2
5 hits of 8% for pierce 3
Its just me or would you want to hit for 40% rather than 30%.
#58
Posted 06 August 2010 - 05:21 PM
The_One, on 06 August 2010 - 11:14 AM, said:
3 hits of 10% for pierce 1
4 hits of 9% for pierce 2
5 hits of 8% for pierce 3
Its just me or would you want to hit for 40% rather than 30%.
Probably because, unless you have low range, it's hard getting all 4 or 5 hits to land on most monsters. Especially since a lot of monsters in Tri are long but not very wide.
#59
Posted 06 August 2010 - 09:42 PM
Mad Hatter, on 06 August 2010 - 01:21 PM, said:
Pierce 1 also has a lower reload value, is easier to make and you can make lots of it.
#60
Posted 06 August 2010 - 11:03 PM
O Weapon - PiercPlus Jewel
Rathalos Cap+ - Forceshot Jewel
Diablos Vest+
Diablos Guards+ - PiercPlus Jewel+ & Pierce Jewel
Agnaktor Coat+ - Forceshot Jewel
Uragaan Leggings
+7 Expert OO Talisman - PiercPlus Jewel+
Critical Eye+1/ Normal S Boost/ Normal S All Up/ Load Up
OO Weapon - ShotPlus Jewel x2
Rathalos Cap+ - Forceshot Jewel
Agnaktor Vest+ - ShotPlus Jewel
Agnaktor Guards+ - Magazine Jewel
Helios/Selene Coat+ - Magazine Jewel
Helios/Selene Leggings
+7 Expert OO Talisman - ShotPlus Jewel+

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