Minegarde: Critical Eye +3 VS Attack Up L - Minegarde

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Critical Eye +3 VS Attack Up L

#21 User is offline   Drako 

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Posted 17 July 2011 - 03:39 AM

They all get the same exact boost
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#22 User is offline   Lightningrave 

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Posted 17 July 2011 - 04:20 AM

True but for example the Wyvern blade "flare" would you be better off using AuL instead of CE+3 but a HellDancer would be better off with CE+3 instead of AuL. Same bonuses but each sword benefits on one over the other.

(an example, I haven't done the math yet)

I have sets with CE+3 and AuL (individually) so I'm looking to see which weapons would be more useful when using these sets. so I wouldn't use a weapon that would deal greater damage using AuL while using my CE+3 set.

This post has been edited by Lightningrave: 17 July 2011 - 04:23 AM

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Posted 17 July 2011 - 04:30 AM

attack up large gives 20 attack, while 30% affinity will give 7.5% average damage boost. any weapons raw multiplied by 1.075 that givse more then 20 is better theoretically. Critical hits are based off of your total raw though, so it includes charms, talons, demondrug and the like.
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#24 User is offline   Lightningrave 

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Posted 17 July 2011 - 04:35 AM

maybe I wasn't clear enough (let's try this again. round 4).. a list of weapons that AuL would be better and a list of weapons that CE+3 would be better would be very helpful.
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#25 User is offline   Drako 

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Posted 17 July 2011 - 04:47 AM

Just do the math bro
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#26 User is offline   Lightningrave 

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Posted 17 July 2011 - 07:02 AM

I just finished and it everything is better with AuL, except Sabertooth.
Sabertooth is the only weapon I have that CE+3 benefits more than AuL

I feel kind of disappointed
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Posted 17 July 2011 - 07:11 AM

Just factoring base raw? since talons and charms add 15 together, which does get multiplied by the critical and will be slightly stronger.

I pull some numbers out of my butt before, and if you have a base attack of 270 or higher (including charms, demondrug, etc), it is better to use critical eye.

The only weapons that can get that high are end game bowguns or adrenaline+2/heroics buffs.
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#28 User is offline   Drako 

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Posted 17 July 2011 - 05:11 PM

lol, Vulcannon gets 392 with Critical Eye+3, and 385 with AUL
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#29 User is offline   Nosuke 

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Posted 17 July 2011 - 05:22 PM

You can use this formula to calculate CE +3

Base Raw x Crit Bonus x Affinity Chance + Base Raw + Non-Affinity Chance

For example
Base Raw = 190
Crit Bonus = 1.25
Affinity Chance = 30%
Non-Affinity Chance = 70%

190 x 1.25 x 0.3 + 190 x 0.7 = 71 + 133 = 204
204 x 3.3 (weapon modifier) = 673

CE+ 3 is usually better for weapons for higher raw, but due to lack of G-Rank which have higher raw weapons, it means that CE+ 3 does not add as much damage as AUL

In regards why AUL is giving you 15 damage, you will need to recalculate on that.

This post has been edited by Nosuke: 17 July 2011 - 05:29 PM

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Posted 17 July 2011 - 06:45 PM

View PostNosuke, on 17 July 2011 - 10:22 AM, said:

You can use this formula to calculate CE +3

Base Raw x Crit Bonus x Affinity Chance + Base Raw + Non-Affinity Chance

For example
Base Raw = 190
Crit Bonus = 1.25
Affinity Chance = 30%
Non-Affinity Chance = 70%

190 x 1.25 x 0.3 + 190 x 0.7 = 71 + 133 = 204
204 x 3.3 (weapon modifier) = 673

CE+ 3 is usually better for weapons for higher raw, but due to lack of G-Rank which have higher raw weapons, it means that CE+ 3 does not add as much damage as AUL

In regards why AUL is giving you 15 damage, you will need to recalculate on that.

I've been using that formula to calculate CE+3 and Nardeboshe, Sabertooth and Wagga Wagga was more damaging with CE+3 until I realized I forgot to add natural affinity with AuL. That's when I realized Nardeboshe and Wagga Wagga was better with AuL.

Though I didn't use the base raw but instead the raw attack (without the weapon modifier) because higher average raw attack will equal higher average base raw when comparing AuL and CE+3 to the same weapon.

I also took off my charms and talons, I'll recalculate again today with them on.

I also realized what happened with the AuL being AuM. Human Error. My Barbarian Sharq (P) was equipped with a defense jewel which I forgot to take off.

This post has been edited by Lightningrave: 17 July 2011 - 07:03 PM

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#31 User is offline   Nosuke 

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Posted 18 July 2011 - 04:36 AM

I work out on Heroics, Fortify or AD +2 with CE+3 vs AUL yesterday, it seems that even with Heroics, Fortify or AD +2, AUL still stands out in terms of damage. The only reason why CE +3 is valued in unite is because it gives +40% affinity on certain weapons instead of +30%.
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#32 User is offline   pyr4m1dh34d 

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Posted 19 July 2011 - 06:35 PM

View PostNosuke, on 18 July 2011 - 04:36 AM, said:

I work out on Heroics, Fortify or AD +2 with CE+3 vs AUL yesterday, it seems that even with Heroics, Fortify or AD +2, AUL still stands out in terms of damage. The only reason why CE +3 is valued in unite is because it gives +40% affinity on certain weapons instead of +30%.


in unite, once your weapon change sharpness when sharpness+1 added, it will add another 10% critical point
you need sharpness+1 to, also, this effect is not exclusive to CE+3, CE+1 has it to
back in unite of course

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