Critical Eye +3 VS Attack Up L
#21
Posted 17 July 2011 - 03:39 AM

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#22
Posted 17 July 2011 - 04:20 AM
(an example, I haven't done the math yet)
I have sets with CE+3 and AuL (individually) so I'm looking to see which weapons would be more useful when using these sets. so I wouldn't use a weapon that would deal greater damage using AuL while using my CE+3 set.
This post has been edited by Lightningrave: 17 July 2011 - 04:23 AM
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#23
Posted 17 July 2011 - 04:30 AM
#24
Posted 17 July 2011 - 04:35 AM
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#25
Posted 17 July 2011 - 04:47 AM

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#26
Posted 17 July 2011 - 07:02 AM
Sabertooth is the only weapon I have that CE+3 benefits more than AuL
I feel kind of disappointed
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#27
Posted 17 July 2011 - 07:11 AM
I pull some numbers out of my butt before, and if you have a base attack of 270 or higher (including charms, demondrug, etc), it is better to use critical eye.
The only weapons that can get that high are end game bowguns or adrenaline+2/heroics buffs.
#28
Posted 17 July 2011 - 05:11 PM

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#29
Posted 17 July 2011 - 05:22 PM
Base Raw x Crit Bonus x Affinity Chance + Base Raw + Non-Affinity Chance
For example
Base Raw = 190
Crit Bonus = 1.25
Affinity Chance = 30%
Non-Affinity Chance = 70%
190 x 1.25 x 0.3 + 190 x 0.7 = 71 + 133 = 204
204 x 3.3 (weapon modifier) = 673
CE+ 3 is usually better for weapons for higher raw, but due to lack of G-Rank which have higher raw weapons, it means that CE+ 3 does not add as much damage as AUL
In regards why AUL is giving you 15 damage, you will need to recalculate on that.
This post has been edited by Nosuke: 17 July 2011 - 05:29 PM
#30
Posted 17 July 2011 - 06:45 PM
Nosuke, on 17 July 2011 - 10:22 AM, said:
Base Raw x Crit Bonus x Affinity Chance + Base Raw + Non-Affinity Chance
For example
Base Raw = 190
Crit Bonus = 1.25
Affinity Chance = 30%
Non-Affinity Chance = 70%
190 x 1.25 x 0.3 + 190 x 0.7 = 71 + 133 = 204
204 x 3.3 (weapon modifier) = 673
CE+ 3 is usually better for weapons for higher raw, but due to lack of G-Rank which have higher raw weapons, it means that CE+ 3 does not add as much damage as AUL
In regards why AUL is giving you 15 damage, you will need to recalculate on that.
I've been using that formula to calculate CE+3 and Nardeboshe, Sabertooth and Wagga Wagga was more damaging with CE+3 until I realized I forgot to add natural affinity with AuL. That's when I realized Nardeboshe and Wagga Wagga was better with AuL.
Though I didn't use the base raw but instead the raw attack (without the weapon modifier) because higher average raw attack will equal higher average base raw when comparing AuL and CE+3 to the same weapon.
I also took off my charms and talons, I'll recalculate again today with them on.
I also realized what happened with the AuL being AuM. Human Error. My Barbarian Sharq (P) was equipped with a defense jewel which I forgot to take off.
This post has been edited by Lightningrave: 17 July 2011 - 07:03 PM
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#31
Posted 18 July 2011 - 04:36 AM
#32
Posted 19 July 2011 - 06:35 PM
Nosuke, on 18 July 2011 - 04:36 AM, said:
in unite, once your weapon change sharpness when sharpness+1 added, it will add another 10% critical point
you need sharpness+1 to, also, this effect is not exclusive to CE+3, CE+1 has it to
back in unite of course

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