Minegarde: Dragon Dogma - By Capcom - Minegarde

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Dragon Dogma - By Capcom 19 April 2011 - Updated with links on additional info

#21 User is offline   Flaxfire 

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Posted 14 April 2011 - 07:09 PM

View PostQuel33, on 14 April 2011 - 01:15 PM, said:

Western looking monsters is nice and all, but will they be a challenge? At least in MH it takes some skill to be able to win. I hope this game is the same.


Its from the directors of the more recent Devil May Cry games... I imagine they know how to make a game difficult.

 


#22 User is offline   Quel33 

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Posted 14 April 2011 - 07:40 PM

View PostFlaxfire, on 14 April 2011 - 08:09 PM, said:

Its from the directors of the more recent Devil May Cry games... I imagine they know how to make a game difficult.

Oh yeah...they should. :D

Who am I kidding? CAPCOM always makes difficult games.
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#23 User is offline   Mad Hatter 

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Posted 14 April 2011 - 09:07 PM

Indeed. I'm still looking forward to Lost Planet 3, which I hope is even more Monster Hunter-like than the second one was.
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#24 User is offline   Nosuke 

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Posted 19 April 2011 - 02:29 AM

Quote

Dragon's Dogma will feature myriad creatures for players to hunt down, such as goblins, griffins and, naturally, dragons.

Capcom says the actions of computer-controlled teammates are tailored to the style of the player, but the official PlayStation Blog points out that players can also issue commands.

According to the PlayStation Blog, the game's main quest will take players about 30 hours to complete, and there are side quests players can tackle.


30 hours?

This post has been edited by Nosuke: 19 April 2011 - 02:29 AM

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#25 User is offline   Shiddo_Satozuki 

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Posted 21 April 2011 - 11:14 AM



#26 User is offline   Quel33 

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Posted 21 April 2011 - 07:47 PM

View PostShiddo_Satozuki, on 21 April 2011 - 12:14 PM, said:



Please tell me CAPCOM will use the engine/data from this game to make MH4 epic!

At the very least I aim to play this game. I hope this is just a test for MH4 in disguise.
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#27 User is offline   Mad Hatter 

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Posted 24 April 2011 - 11:57 PM

I agree. If they can combine that sort of graphics and fluidity with Monster Hunter I think I might just fall in love all over again. But still, Dragon Dogma looks good in and of itself too. Seriously considering getting it.
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#28 User is offline   Nosuke 

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Posted 16 September 2011 - 12:18 PM

Has anyone seen the updates?

this one looks sweet, looks like some skill is needed to kill the chimera


the 2nd one is against a griffin, the NPC voice is so irritating for this one

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#29 User is offline   Basukesu 

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Posted 25 April 2012 - 02:05 AM

The demo hit JP PSN yesterday, and I played it. Sadly, I was underwhelmed by it.

Is it out in the West yet?

Here are my detailed impressions on it:

Graphics: (The good)Standard Fare now-a-days. The lighting is amazing, the colors and textures are vibrant and fit the style/mood of the setting quite well. The environment effects and everything else is fairly good, top-notch. Probably on par and exceeding say Dark Souls and Biohazard 5 in some elements.

Graphics (the not so good): Animations for some of the characters while fluid, get jerky here and there and it can be distracting. The screen clutters with a lot of stuff and as a result some minor slowdown ensues but not a deal breaker by any means but yeah it is still there. Frame jitters occurs often when the action is too hot and camera placement gets obstructive in some cases when action is too intense and you are next to a larger polycount enemy/boss. I don't need to elaborate on how awful that can be (death by camera stubbornness, always sucks).

Controls (the good): Controls are fluid, you will slash, stab, jump, and everything else on cue. The A.I. Companions also are non intrusive in your movement and for the most part seem to ease your flow into the game world.

Controls (the bad): Attack patterns on some weapons change drastically depending on distance to foes, where by normal sword slashes feel like cumbersome great sword swings. Very distracting and overly conflicting with the style of fighting the weapon seems to offer at first. Ranged fighting is cumbersome at best, as you have to aim, then release to shoot, the counter intuitive control scheme for this on MOVING targets makes for not so much. Compound this with the fact that there seems to be no way to lock on or easily track a target, and ranged battles on some foes seem nigh impossible. While the scheme is like monster hunter in that regard, it lacks all the grace of the MH formula in execution. Think Biohazard 5 slow panning but against things that move 3 to 4 times faster....

Gameplay (the good):Character creation is detailed (close to Dark Souls detailed) you can choose appearance, gender, ears, lips, voice, leg shape, body shape, the works! From the get go you can make a highly personalized character and sidekick that you can relate to or that you like looking at. Getting A.I. Allies seems to be snap. They are non intrusive and actually helpful, they will heal you when you need it and will in general clear a baddy or two for your when fighting a large groups of foes. They back you up, but don't do the whole job for you. The menu system is clear to follow and objectives and controls are clearly labeled on screen. The combat hud is useful and displays your active/possible actions clearly.

Gameplay(the needs work part): I will be a little more forgiving here for the demo, but considering the release is less than a month away....it is just the wishful thinking on my part talking. I could make a huge list but I will just write the basics of what left me feeling disappointed. The general HUD, is cluttered with useless information. While you can turn a lot of it off, some of it is pertinent to your game. I don7t care to hear my companions opinions too much during down time nor do I care to be summoned by them when I am lagging behind enjoying the scenery. Just a personal preference but yeah I found it distracting. The varying control scheme when fighting while fun, gets confusing quickly, you end up resorting to the simplest fastest attack types possible and counting on your A.I.s for support abilities more often than not. Specially healing since getting to items on the fly isn't that obvious from the combat HUD and seems to be a run-off of the general HUD. Very wonky. Combat can feel further disjointed by varying or multiple and all viable combat alternatives being spewed by your companions on the general HUD, assuming you are not busy trying to staying alive and can actually notice what they are saying to you. Free flow of styles is not well implemented despite having the ability to switch some weapon types on the fly, it is not clear enough or explained how to pull that off effectively and smoothly. A real downer. You are warned to not wander at night but are given no means to hunker down and await for day light so the warning is moot because you are forced to fight at night anyway. Pointless game mechanic. And I'll stop there.

Overall The demo could have been better considering the release is so close. As it is, it is just a display show that will run you 30 to 40 minutes MAX and not really compel you to purchase it. The setting is old and tired (dragons, castles, dungeons). The goals while clear have also been beaten to death (beat the dragon, move on the next objective, do that move on the next objective). The game does excel at giving you the atmosphere of a huge active MMO complete with banter from your A.I.s that actually sounds applicable (the Goat's head is silenced! press your attack!) It actually felt like I was with a team of thinking people, but the novelty quickly wore thin when they spewed too much information and cluttered out the important bits in their droning. The fact that they seem to compete for attention only made it worse.

As it stands it feels and looks like standard fare for this generation of consoles, the presentation while solid is not imaginative in the slightest. The gameplay while promising is disjointed and could use more tweaking. The story (who knows) though it can be pieced together from the trailers, it still not that compelling. The combat/general HUD needs tweaking or integration, and the weapon performance needs more consistency. Overall a C effort from in overall execution.
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#30 User is offline   OMEGA HUNTER 

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Posted 25 April 2012 - 04:03 AM

Damn after reading your post i dont know if i should buy the game or not :S
I was really looking forward to it :(
The last game that i bought and really thought that it was worth my $ was Dark Souls (Well the servers were leftdown but the game itself was good). Lately the gaming industry keeps disappointing me :/

#31 User is offline   Muramasa 

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Posted 25 April 2012 - 04:25 AM

Downloading the demo right now probably wont play it till tomorrow but im excited to get this game just need the money
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#32 User is offline   CrossXchaos 

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Posted 25 April 2012 - 05:35 AM

Heard there was no multiplayer
usually not an issue for me (<3 Asura's Wrath)
but this game sort of feels like... It fits it. Y'know, the theme kinda makes it MMO-ish to me. But that's just my opinion, does look great.

#33 User is offline   Basukesu 

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Posted 25 April 2012 - 05:42 AM

View PostCrossXchaos, on 25 April 2012 - 02:35 PM, said:

Heard there was no multiplayer
usually not an issue for me (<3 Asura's Wrath)
but this game sort of feels like... It fits it. Y'know, the theme kinda makes it MMO-ish to me. But that's just my opinion, does look great.



Well not saying it is awful, just what is there left me unsatisfied. I was I was hoping for more than it was since the presentation so far had been so interest peeking, but after actually playing it, I feel it needs more work. Again it was an impressions that the Demo left me with.
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#34 User is offline   Basukesu 

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Posted 25 April 2012 - 05:45 AM

View PostOMEGA HUNTER, on 25 April 2012 - 01:03 PM, said:

Damn after reading your post i dont know if i should buy the game or not :S
I was really looking forward to it :(
The last game that i bought and really thought that it was worth my $ was Dark Souls (Well the servers were leftdown but the game itself was good). Lately the gaming industry keeps disappointing me :/



I loved Dark Souls and Demons Souls both so when I heard of this I too was excited. I say try the demo and see what your gut feeling is. I am not saying it is SO AWFUL. Just that it needs tweaking because what is there left me with a not so great impression of it. Again it was just the Demo so it is impressions on the Demo. If the demo is released out west soon or if you want to make a JP PSN account DL it and try it. The Demo will default to English if your system language is in English. So there is no reason not to try it now and form your own impressions.
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#35 User is offline   CrossXchaos 

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Posted 25 April 2012 - 06:02 AM

View PostBasukesu, on 24 April 2012 - 09:42 PM, said:

Well not saying it is awful, just what is there left me unsatisfied. I was I was hoping for more than it was since the presentation so far had been so interest peeking, but after actually playing it, I feel it needs more work. Again it was an impressions that the Demo left me with.


o_O Sorry Basu :D I didn't read your review, this was a personal rant :P
But I'm glad we share similar-ish viewpoints x3

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#36 User is offline   OMEGA HUNTER 

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Posted 25 April 2012 - 04:30 PM

I tried the demo today and felt like it needed a bit more of depth, like in the quest they made you spawn infront of the objective, it would be cool if they gave you a chance to explore a city or the map.
The gameplay of the prologue felt like playing a bad button smasher. The game feels like it would be a lot better if it had co-op.

#37 User is offline   Muramasa 

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Posted 25 April 2012 - 10:27 PM

Demo is to easy you can take down the griffon in like 1 min just by jumping on it when you have the fire thing and slash away at it hope the end result is a lot more difficult
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#38 User is offline   Drako 

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Posted 27 April 2012 - 12:58 AM

I think I'm gonna like this game

The games plays pretty good. Its really fast paced, you sprint super fast and unsheathe your weapon almost instantly. The camera is slow and kinda jerky though, even on the highest setting. It makes the game feel a little slower and its difficult to manipulate the camera when you're surrounded by monsters.

The game reminds me of kingdom hearts in its gameplay. Its heavy on button mashing on melee weapons (demo doesn't have a bow but the bow looks great), you can jump and attack, you run pretty fast, and you have a couple companions who won't really help you defeat the boss, but they make the game feel less lonely. Like in Kingdom Hearts I don't think you can really customize their equipment and actions, which isn't necessarily a bad thing, as it puts more emphasis on your actions.

The games visuals look like the demon's souls series however. Its kinda dark overall, and its set in a medieval world where you go thorough dungeons and wander around the globe. From what I hear its supposed to be an open world game, which is always a good thing.

As for the monsters, they feel like those from monster hunter. There seems to be a lot of variety, and a large monster may take a while to take down. The difficulty is way too easy, however. An easy button-mashing game is just not enjoyable.

Overall it looks like a fun game
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#39 User is offline   Mad Hatter 

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Posted 27 April 2012 - 01:56 AM

Tried the demo. It's fun. The griffon fight more so than the chimera, but that might just be me. Character customization is decent, though a little odd. Basically, if the world is big enough and there is a wide enough variety of monsters to kill the game should be pretty fun. But I doubt I'll get it either way. It's cool, but it didn't wow me by any means. :/
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#40 User is offline   Champz 

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Posted 10 May 2012 - 03:32 AM

http://www.capcom-un...e_your_strength I wanna be the first T-T
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