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@  MrT : (31 July 2014 - 05:52 PM) I actually just wanted jho materials for Vangis Greaves X. Need it for a mixed set. This quest took too much out of me. I'll need sleep if I want to do this quest four more times. @_@
@  Jask : (31 July 2014 - 05:38 PM) Now do it up to four more times for that beautiful GS.
@  MrT : (31 July 2014 - 04:36 PM) Phew. Managed to clear this quest. I think I'll go unlock the normal G rank one instead.
@  Jask : (31 July 2014 - 03:41 PM) I'm not sure about HP, but the attack power is definitely weakened.
@  MrT : (31 July 2014 - 10:20 AM) Does anyone know if the deviljho in the quest "deviljho in the buff" weakened or at full strength?
@  Cirno : (31 July 2014 - 05:47 AM) wow i just said that because lol bowguns but it actually did have some significance to bowguns, go figure
@  Jask : (30 July 2014 - 11:57 PM) Slightly more than other weapon types, since they calculateraw off display raw. Still minimally, though. Basically don't set them to Attack Up dances if you plan in using might seeds/pills and don't pick your shaka dances for the Attack Up buff.
@  Cirno : (30 July 2014 - 11:49 PM) yes but how does this influence bowguns
@  Jask : (30 July 2014 - 11:27 PM) Not really, true raw, so after the divider, when an end game GS has the same raw as an end game DB. Its a tiny boost for everything.
@  Mad Hatter : (30 July 2014 - 10:48 PM) So would it work better with fast weapons than slow weapons?
@  Jask : (30 July 2014 - 10:45 PM) Turns out Cha-Cha and Kayamba's Attack Up dances give a static boost, not a percentage one. +3 true raw for Small once up to +8 for Large doubled up. All of it lower than the Might Seeds that they don't stack with.
@  Cirno : (30 July 2014 - 04:27 PM) "This will being attention to monster hunter in the west", take a shot.
@  Jader7777 : (30 July 2014 - 01:04 PM) I'm suggesting it to everyone. I really want a GOOD demo to go out, it'll really help the game.
@  dunpeal : (30 July 2014 - 11:52 AM) I do feel like the release of 4U is really MonHun's big chance. Such a large install base on the 3ds, no Wii U version to make people think their portable game is inferior, online play... it just seems like everything is in line for the game to be more than it is outside Japan.
@  dunpeal : (30 July 2014 - 11:50 AM) Will fly off the shelves
@  Jader7777 : (30 July 2014 - 11:35 AM) Monster Hunter 4 is all like THE GAME IS MULTIPLAYER AND YOU CAN HOLD ONTO THE MONSTER.
@  Jader7777 : (30 July 2014 - 11:35 AM) I think the MH3U box art was a telling of how you can fight the monster but also 'be the monster' ala the armor looking the same.
@  MrT : (30 July 2014 - 06:20 AM) Yes?
@  Xero : (30 July 2014 - 05:51 AM) MrT
@  Xero : (30 July 2014 - 05:50 AM) mrt

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Switch Axe Inquiry - Weapons and Tactics


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184 replies to this topic

#41 Nosuke

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Posted 27 January 2011 - 08:04 AM

I just like Switch Axe because I dont want to be the same as 80% of the people who uses longsword. :rolleyes:

Spoiler

Edited by Nosuke, 27 January 2011 - 08:05 AM.


#42 pikachuwei

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Posted 27 January 2011 - 08:28 AM

I just like Switch Axe because I dont want to be the same as 80% of the people who uses longsword. :rolleyes:

Spoiler


i cant argue with that, LS is just too broken

I like using switch axe, but it just feels too awkward and slow in comparision with LS.

I really want capcom to fix GS (see the MHP3 improvements thread for my discussion on it) as it is my favourite weapon and i dont like LS being >> GS

and usul is right in being able to adjust your angle during attacking. That gives it a mobility even during comboing that SA doesnt have (at least while in ax mode, i swear sword mode can do that too.)

#43 exsea

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Posted 27 January 2011 - 09:23 AM

Well, back in mhu, ls was being bitch slapped by gs. so the capcom decided to make ls stronger, BUT still requires a skillful player to utilize properly. to be honest i always hated LS coz stole some GS's from MHF! GGRR~!! while i m ranting might as well rant about capcom making GL and SA. mh is becoming very "arcadey" and less realistic. i dont mind if gs loses it's charge attack if they make everything back to the normal "non-arcade" type gameplay.

#44 pikachuwei

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Posted 27 January 2011 - 09:36 AM

nothing about MH is realistic anyway ;D

in 2G LS would still net you faster kills on most monsters than GS, but only slightly more, about a min at most, which is acceptable, and only if you are awesome at LS (i for instance killed quicker with GS)

P3 LS is hax, perhaps not lance or LBG hax, but hax none the less. I think its probably more that they didnt buff GS as much as most of the other weapons. Increasing the attack modifiers or adding more moves, eg triple hit chargable combos for circle and triangle+cicle would make GS more fun to play and stronger.

i mean it makes no sense that triangle slash from LS is stronger than circle slash from GS, (really circle slash from GS should in reality be the strongest move due to the insane momentum it would generate)

Edited by pikachuwei, 27 January 2011 - 09:37 AM.


#45 3rdrun

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Posted 27 January 2011 - 09:36 AM

blasphemy! GS coupled with fast charge can easily outdamage ls in terms of DPS not to forget GS can use crit draw which makes the first charge a confirmed critical.


That's the reason I'd back up to the SA < GS < LS issue. GS has non-standard tricks and treats to make up for it's slow swings and lower damage per swing. LS is just stupidly strong, albeit not having a defensive maneuver.

SA is just weaker. Sure, the phials are helping, most help a lot in term of DPS, some in assisting others. But, the time I use to kill something, I can kill faster with a GS. I don't use LS, so, I can't compare that. But having a bunch of friends who do use LS like there's no other weapons help.

Current state of affair tells me that if you're proficient in all 2 out of the 3 weapons, either SA and GS, or SA and LS, you're better off offing monsters faster with either GS or LS. But, SA shines in it's co-op department. It has a smaller hitzone, so much smaller than LS' side swings. That helps in a fight with a lot of melee partners. GS is best as a snipe melee weapon, and most people like the uppercut beyond boundaries of solo to co-op hunts.

With SA's only facepalm-able move being it's axe uppercut, it's move viable in co-op, coupled with it's mobility and efficiency.

tl;dr They're all quasi-situational weapons. But, in term of damage, SA pales, IMO, in the face of it's preceding fathers.
Not specialist anymore. Not regretting it. Maybe.

#46 Nosuke

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Posted 27 January 2011 - 11:24 AM

Anyway I have decided to do a video showing how you could abuse Evade Distance Up using Switch Axe. Enjoy!




The starting black screen happens due to some problem when I export it from Windows Movie Maker =(

Anyway this video is to demonstrate the use of Switch Axe with Evade Distance Up. With this skill, you can catch up with Narga head easily and hack away.

I didn't perform so well in some parts of the video. Nevertheless, enjoy!

Music (In Order):
Demetori - Youkai no Yama 〜 Mysterious Mountain
Demetori - Oriental Dark Flight
Thousand Leaves - Skies and Dream

Edited by Nosuke, 27 January 2011 - 11:24 AM.


#47 Ryuuki

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Posted 27 January 2011 - 01:03 PM

As opposed to mine? His sounded chinese ._.

Lol I switched from GS/Hammer main to Hammer/LBG main .____. For some reason, I found GS to be really unwieldy these days ._.
Posted Image
Thanks to Aegid for this!

#48 exsea

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Posted 27 January 2011 - 01:12 PM

the way i see it, GS now is played similarly to hammer thanks to punishdraw. i would say that punish draw was made just for GS, and on a KO'd monster i can fully charge, slap, and fully strong charge with 1-3 seconds to spare without needing focus skill.
i guess its the "new age" method of playing GS. snipe till KO, KO then "full combo".

on another note, i would say critdraw is a "must" for gs. why i say this is based on damage calculations, the difference between a normal full charge GS and a strong full charge GS is 25% which is equal to a crit. In an essence that means it would be a kin to having 2 crit drawed normal charges + the extra slap without needing to sheathe your weapon

at times i would even do crazy stuff like instead of sheathing my weapon, i'd kick-slap and go into strong charge.

#49 Nosuke

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Posted 27 January 2011 - 02:30 PM

That's the reason I'd back up to the SA < GS < LS issue. GS has non-standard tricks and treats to make up for it's slow swings and lower damage per swing. LS is just stupidly strong, albeit not having a defensive maneuver.

SA is just weaker. Sure, the phials are helping, most help a lot in term of DPS, some in assisting others. But, the time I use to kill something, I can kill faster with a GS. I don't use LS, so, I can't compare that. But having a bunch of friends who do use LS like there's no other weapons help.

Current state of affair tells me that if you're proficient in all 2 out of the 3 weapons, either SA and GS, or SA and LS, you're better off offing monsters faster with either GS or LS. But, SA shines in it's co-op department. It has a smaller hitzone, so much smaller than LS' side swings. That helps in a fight with a lot of melee partners. GS is best as a snipe melee weapon, and most people like the uppercut beyond boundaries of solo to co-op hunts.

With SA's only facepalm-able move being it's axe uppercut, it's move viable in co-op, coupled with it's mobility and efficiency.

tl;dr They're all quasi-situational weapons. But, in term of damage, SA pales, IMO, in the face of it's preceding fathers.



I know how sad that SA isnt getting anything close GS or LS. But dont forget the switch axe main strength, ability to cut tails easily more than GS and LS. SA can reach and cut some of the wyverns tails and heads more easily than what GS and LS cant.

I use SA because of the interesting play style it offers. I don't want to be like GS player to run around just to get a hit and sheathe the sword, or like a LS player who can hit any part of the body and still down the monster effectively. What SA offers slow movements, but grants powerful tails cutting ability and multiple slash on weak spot in a short opening on an agile monster.

In terms of DPS, farmings, speed runs, SA may not be the winner. But when it comes to leisure play time with the monster, SA gameplay is a lot whole new level, definitely more interesting and fun. Beside that, it is a challenge to use SA to get all the hits on the monster heads, as least for me, most of the fun comes from multi-head sniping with SA. ;)

Edited by Nosuke, 27 January 2011 - 03:00 PM.


#50 alterfate

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Posted 28 January 2011 - 05:21 AM

I'm a LS user since 2G and I recently switched to SA because I'm getting bored of LS. Yes, SA offers interesting playstyle because of Axe and Sword mode.

#51 Usul

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Posted 28 January 2011 - 05:44 AM

I say the same things to myself to justify my Guard+ abstinence when lancing. :P

Still, I recognise that some things are just plain game-breakers; I'm not gonna say that my non-guard+ way is better than the guard+ way because it isn't.

#52 pikachuwei

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Posted 28 January 2011 - 08:11 AM

i too find switch axe to be the most fun weapon to play, mostly because of its refreshing moveset and ability to switch between two modes means to pull off comboes you have to put more thought into it than just button mashing triangle and circle (which i do with LS), Im picking up SA atm, trying to get good at it

and i agree, GS feels too unwieldy and overall weak now. Either give it more varied moves to spice up the gameplay, or give GS the ability to sidestep/backhop like SA.

#53 exsea

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Posted 28 January 2011 - 10:14 AM

backhop = winrar!

the only direction i cant roll to once i unsheathe attack at the wrong place lol

#54 Omegalord99

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Posted 28 January 2011 - 02:59 PM

Despite the fact SA is weaker than LS, when I overhead slash or upswing i aitomatically smile when i break a head or tail because its like a monster execution :)

#55 pikachuwei

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Posted 28 January 2011 - 08:59 PM

not as monster executioning as a level 3 super charge on sleeping or stunned monster on the head =D

#56 Hunter Enzio

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Posted 28 January 2011 - 11:45 PM

Found the posts. Don't feel like editing them, though. So new stuff I've found since I wrote it: reloading your phial as soon as possible and THEN hacking away with Axe mode until its full is probably more efficient than what I say here (essentially attack with Axe until ~half way, reload, then attack with Axe again until the tiny bit left is filled), and Evasion Up is more useful than Evasion +1, since it gives a comparable evasion boost as well as an improvement to mobility, lessening the likelihood you'll have to sheathe.

Another thing that's also a more personal issue is that in my opinion, using a HGE AND an evasion boosting ability in the same set (can you even get HGE and Evasion Up in the same set? Good luck, I know you can get Evade +1, though, which is sufficient) is redundant unless you're fighting a monster whose roar is unavoidable (Diablos, maybe Amatsu Magatsuchi?), since in a perfect world I'd be able to dodge the roars consistently (which I don't, but, you know). Also, Hack 'n' Slash is relatively powerful now, so it might be worth using on a downed monster if your phial gauge is low and you don't want to waste time reloading.

All the help in this topic is probably way more indepth than anything I say there, though. http://www.gamefaqs....le-3rd/57793003 I say it in those posts, but I'll say it again here-- no matter what anyone tells you, whenever it's possible, do that Axe mode rising slash. It's and amazing tail cutting move and is awesome for hitting a charging monster from the side with great timing because of its speed. You have to be a good judge of when to use it, but use it as often as possible.

EDIT: OH, I knew this when I wrote that but I totally forgot to include it, and it's one of the SA's most important features, in my opinion. Immediately after a roll in Sword mode, you can use an almost instantaneous rising slash. I don't recall exactly off the top of my head, but I believe that slash can be follow by the horizontal slash faster than usual. This can happen if you alternate attack buttons in the right order normally, but I find it most useful in this situation, since it's a quick 2 hits, and it has a longer recoil time if you go back to using the vertical slash combo, and it has the normal, longer-than-the-vertical-slash-combo-anyway delay of the horizontal + vertical slash combo if you continue pressing that button.

Edited by Hunter Enzio, 29 January 2011 - 12:01 AM.


#57 exsea

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Posted 29 January 2011 - 01:58 AM

lol, that rising slash is what i always use, "rising slash" then "overhead" good for "poking" monsters but sometimes i forget to use sword mode when i get too attached to this method hahha, i m not too good at sa anyway

#58 Siajiaxu

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Posted 29 January 2011 - 01:58 AM

switchaxe ... a truly underpowered weapon .... cant understand the point of their existence

#59 Hunter Enzio

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Posted 29 January 2011 - 04:46 AM

switchaxe ... a truly underpowered weapon .... cant understand the point of their existence


To be incredibly cool, obviously. Oh, what's that fellow hunter, you have a samurai sword? Oh, that's nice. Check out my giant axe that transforms into a giant sword that blows things up.

@exsea: That rising slash has such a bad rap which sucks because it discourages people from using it. But unlike stuff like the Lance charge, it's useful in so many situations because of its speed and reach-- and, of course, because it can be chained into the Axe's downward chop. Don't get me wrong, the running poke is cool too, but I find that it's more useful for catching up to monsters to chain into Sword mode or when you've got a bunch of people around and in front of you.

Edited by Hunter Enzio, 29 January 2011 - 04:47 AM.


#60 pikachuwei

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Posted 29 January 2011 - 10:20 AM

why does rising slash hav a bad rap? seems like an awesome move to me

ofc my definition of playing SA is spam Burst every second, hack and slash every second second and getting hit by the monster every third second Posted Image




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