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@  Rajko : (24 July 2014 - 06:46 PM) Thx, took me long enough lolol
@  Jask : (24 July 2014 - 06:11 PM) Congrats on beating Shaggy.
@  Rajko : (24 July 2014 - 05:07 PM) Up yer butt Albino Magara bwahahahahaha!
@  Cirno : (24 July 2014 - 02:58 PM) Just watch the bone, it's a pretty distinct color change, a lot easier to see than the meat. The bone turns to a dark grey.
@  17dragonboy : (24 July 2014 - 11:39 AM) Should try and make gourmet steaks. :P
@  Astraeus : (24 July 2014 - 08:59 AM) the trick to cooking food really is just the timing. as soon as the song ends count to 3 and hit the button right when you say 3.
@  BizzarreCoyote : (24 July 2014 - 06:53 AM) Of course, at that point, I had better weapons and equipment. I mowed them down, but I didn't *like* it.
@  BizzarreCoyote : (24 July 2014 - 06:51 AM) I think I screamed a little internally when the Dual Tiggy quest popped up.
@  Emitan : (24 July 2014 - 06:12 AM) *fought Khezo twice because she misread a crafting component's name* Darn. I hate the hitboxes on that glomp attack
@  Orpheo : (24 July 2014 - 05:47 AM) I tried killing the Tigrex the first couple of times too but as it wasn't the focus of the quest I just ran to complete it. Later I went back with G-weapons and owned him. ;)
@  MrT : (24 July 2014 - 05:41 AM) I can imagine your horror when the dual tigrex urgent appeared.
@  BizzarreCoyote : (24 July 2014 - 05:22 AM) It's where I garnered my absolute hatred for Tigrex.
@  BizzarreCoyote : (24 July 2014 - 05:22 AM) First time I played FU, I killed the village Tigrex with 3 seconds to spare on the clock
@  Emitan : (23 July 2014 - 10:25 PM) The first time I played FU I took 40 minutes to kill the Giadrome. Haha.
@  Orpheo : (23 July 2014 - 09:54 PM) And FU monsters don't die too fast, you're just 1337. ;) Anyone who's played a Monster Hunter before will have an easier time than someonw who hasn't because they're already aware of monster patterns. :)
@  Orpheo : (23 July 2014 - 09:53 PM) Yeah, it can be hard to see but it's possible; I would think it easier to notice on Vita than PSP with its beter screen. Still, if you can't there's also using Poogie. If you can nail petting Poogie to perfection (when a heart pops up above Poogie's head) then you've got the timing down for cooking well-done steaks as it's the same. Maybe the audio route is the way to go for you. Regardless, it gets easier once you've got at least one skilled cooking cat as a level 9 (max) generally won't burn steaks.
@  Emitan : (23 July 2014 - 07:19 PM) FU monsters die too fast. I kill them before they limp
@  Emitan : (23 July 2014 - 06:13 PM) I can't detect a color change until burnt :/
@  Orpheo : (23 July 2014 - 05:03 PM) When the music stops playing that means you need to start paying attention. Very quickly the meat will shift slightly darker (undercooked), darker (well done), and darkest (burnt). You have to push at just the right time during the color change.
@  Emitan : (23 July 2014 - 02:37 PM) ...or not


Athena's Armor Set Search

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182 replies to this topic

#1 AthenaADP


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Posted 19 July 2010 - 10:13 AM

If you have ever wanted a particular set of armor skills, but didn't know what armor pieces/gems to equip, then you probably posted about it in DevilTrigger's Armor Set thread (or one of the others). This program is an alternative (NOT a replacement) to that. Choose up to five armor skills, how many weapon slots you can spare and see what's possible.


Download it here.

Some notes:

  • You can ignore Piercings (SSP, Barrage, Aspire, etc) if you don't have them yet
  • You can filter out any sets that give negative (bad) skills
  • You can allow Torso Inc pieces or not as you prefer
  • You can allow "dummy" items or not
  • You can right-click armor and decorations in the solutions box and Advanced Search columns to see the skills/materials
  • You can specify what HR and level of Village quests you have access to, filtering out armor you can't make yet
  • You can use either the translated TeamHGG patch "language" for MHP2ndG or the official MHFU English, French, German, Italian or Spanish.
  • Use the Advanced Search feature to filter out specific armor/decorations pieces you don't want/have. It also uses a slightly better (but slower) algorithm.
  • It's pretty fast. Typical searches of 3 skills take about a second on my 2.1 GHz Core2Duo, although your milage may vary. Requesting more skills is slower.

If you don't get any results, you can try using more weapon slots, or removing a skill. Also, check that you're not searching for Blademaster-only skills for a Gunner (or vice versa)!
You can also try an Advanced Search, which is a little bit slower but generally produces more solutions.
The Male/Female option only affects the NAMES of some of the armor pieces, eg. Obituary vs. Butterfly.

When focused, Ctrl-A selects all text on the solution text-box, and you can use Ctrl-F to search it.

All the data is stored in simple text format in the Data folder. If you want to use it, go right ahead!

You will need .NET Framework 2.0 or higher, or 3.5 on x64 systems. Confirmed to work on WinXP, Vista, and Win7.
(Thanks blueyx and SoulG)
If you get an error message about the application configuration being incorrect, you may need to install the Microsoft C++ 2008 Redistributable.
If you have over-protective Anti-Virus software, you may have to adjust your settings and/or mark the program as "trusted".
Thanks to Cefal for confirming this with Norton.

Things the program does NOT do:

  • Show EVERY possible combination. Just the "optimal" solutions as determined by the search heuristic.
  • Optimize decorations/gems perfectly. Most of the time it doesn't matter though.
  • Show you what it will look like. I seriously doubt this will ever be possible, sadly.

If you want to link to this from within your FAQ/Compendium/Whatever then by all means, go right ahead. You don't need to ask permission, although I would prefer you to at least credit me. Don't link to the download directly, however, since it will be removed and replaced with another one whenever I do any updates.

If you find any errors, especially armor combos that you know work but it doesn't find, let me know!
In any case, feedback, comments, suggestions for improvement etc. are much appreciated!

Thanks to DevilTrigger, tsun001, blueyx, Mauzer, kai, midgemage, Sloth, Hamtaro, and everyone who works the armor set requests. You guys rock!

Update Aug 10, 2010: Torso Inc is now considered, fixed the "Worry" skill not working. Also it remembers your last settings and results and automatically loads them when you start it.
Update Aug 18, 2010: Fixed some bugs. Should work correctly on .NET Framework 2.0 as promised.
Update Aug 24 2010: Major update. Solution text-box searching and filtering of Torso Inc pieces. Advanced Search.
Update Sep 23 2010: Fixed some bugs, added filtering of dummy parts. Improved decoration algorithm.
Update Sep 24 2010: Fixed a crash, added ability to resize Advanced Search window nicely.
Update Dec 02 2010: Many performance increases, added ability to right-click armor/decorations for more info, sorting, French and German languages.
Update Dec 25 2010: Fixed some bugs, added Spanish and Italian languages.
Update Apr 26 2011: Fixed Flat-Footed bug, tweaked some UI, added multi-threading (~3x faster on multi-core CPUs)

Edited by AthenaADP, 16 August 2013 - 05:38 AM.

Check out my MH3U ASS

#2 Virtuos



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Posted 19 July 2010 - 10:29 AM

all i can say is....

....epic. +rep fo joo

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#3 Jmo1link



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Posted 19 July 2010 - 10:40 AM

I like the look of Athena's A.S.S. ;D

#4 Mr. Popo

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Posted 19 July 2010 - 10:40 AM

I'll be sure to use Athena's A.S.S.

(in all seriousness, I will. This is pretty awesome)
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Halcyon-Dtier: I arrive like a tank through a brick wall

#5 Coma


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Posted 19 July 2010 - 10:43 AM

dat A.S.S.
I demand a seemingly larger space for signatures.

#6 Kwon



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Posted 19 July 2010 - 10:48 AM

Pretty nice program, and a nice name to go with it. :D
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#7 Rezard



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Posted 19 July 2010 - 11:14 AM


#8 blueyx


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Posted 19 July 2010 - 11:42 AM

Nice one, Athena. And yes, it does work on WinXP.

#9 Molo



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Posted 19 July 2010 - 11:59 AM

Awesome indeed :)
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#10 Ndog921



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Posted 19 July 2010 - 12:11 PM

anychance you can port it to mac?
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#11 Nuno



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Posted 19 July 2010 - 01:32 PM

omg +rep u are really good making mhu software :)

ps: i <3 ur A.S.S

ps2: u should make this for mh3 too

#12 Usul


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Posted 19 July 2010 - 02:21 PM

Kudos! Simply fantastic. :)

#13 サイレント


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Posted 19 July 2010 - 03:30 PM

Well done, Very useful :D
MHFOjp: サイレント ~ HR:999 弓:350 太刀:300 双剣:250 大剣:200

#14 Gary



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Posted 19 July 2010 - 03:43 PM

Nice A.S.S., very useful

And like it was requested before, any chance you can make it for Macs? (pain having to use a slower and older computer for it)

Unite: HR 9, MHP3: HR 6. MH3U: HR 4 (solo)

#15 Nosuke


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Posted 19 July 2010 - 03:53 PM


EDIT: There is a few things I wanna do but I cant

I wanted CTRL+ F to search for better alternative part bt cant
Is it possible to export the file out to a clipboard?

#16 AthenaADP


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Posted 19 July 2010 - 09:25 PM

Hey guys, thanks for the comments! Posted Image

@Nosuke, I can add a copy-to-clipboard feature in the next update, that's pretty easy. For now, you can select the text and Ctrl-C copy and Ctrl-V paste it into Notepad and use the search feature there.

@Ndog921 and Gary, I don't know if I will be able to port it to Mac...perhaps it will work in Wine? I can't really test this myself as I don't have a Mac. I am interested, Gary, in knowing how fast it runs on your older computer, and what CPU and RAM it has?

@Nuno, Yes I am considering making a similar program for MH3(Tri). The main problem is deciding what to do about the charm things that are randomly generated. They are created according to a set of rules, but I don't think I can just assume that everyone has access to every possible charm...

BTW, it is really easy to add more languages, I just need a list of the armor, skill and decoration names.
If anyone knows of any such non-English resources, I can add those in, too.

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#17 Nuno



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Posted 20 July 2010 - 02:03 AM

@Nuno, Yes I am considering making a similar program for MH3(Tri). The main problem is deciding what to do about the charm things that are randomly generated. They are created according to a set of rules, but I don't think I can just assume that everyone has access to every possible charm...

u could make a "charm database" when u place some usefull charms ppl would need to make armour

i suggest u check nosuke's armour library and use all the charms its posted there and u can allways add more ones :)

but the most important ones should be on nosuke thread for sure

#18 Ndog921



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Posted 20 July 2010 - 02:41 AM

so i take that as a no on a port to mac? :unsure:
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#19 AthenaADP


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Posted 20 July 2010 - 05:40 AM

That is indeed one method, although I would prefer to devise an algorithm that automatically gave you some options for charms, e.g
3-slot charm (no skills)
+5 charm with 1 slot
+7 charm with 2 slots
And then after choosing that, the corresponding armor sets are displayed.

Since there are WAAAY fewer armors in Tri than MHFU, it doesn't need to be as efficient.

@Ndog921:I will not be porting this to Mac anytime soon, if ever. If I do, it will be after I get all the other features implemented (see first post).

Have you tried running it through Wine? I have absolutely no idea if it will work, but it's worth a shot, right?

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#20 One


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Posted 20 July 2010 - 05:53 AM

For the possible mhtri charms: there are only 75 types of charms in the game, cant you just have it scan for what type of charm would be needed, then scan that charms possible combos? If you read the charm page on the wikia it shows all 75 types and explains the A/B/C lists.

Edit: On your picture in the first post, it says ~asset instead of Tasset.

Edited by The_One, 20 July 2010 - 05:58 AM.

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