Mmkay. I decided to use Atlas' quest maker for the offline quests, and I've made everything around 10X stronger and around 1.5-2X bigger. May sound a lil' much, but it adds spice to offline mode for the experts :3
I have a defence of around 350, and the Great Jaggi puts up a scary fight..So yeah :3
Link to file : http://www.mediafire...idr7po93a3tiirl
You will need the homebrew channel to use this. Just search on the Wiihacks forum to find a fail-proof guide on installing the homebrew channel, then download riivolution and make an edited xml file to patch MHTri.
Seriously, this mod was epic for around 10 hours XD
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Expert Offline quests
#2
Posted 15 January 2011 - 04:42 PM
Did you check if your settings were really applied? I don't think so…
You said in the Ceadeus thread that you made a level 70 Ceadeus… but it's impossible, the highest level in the game is 60 (checked with Monster Info Display code, even if you put 70 the game will actually say 60).
Also, a higher value DOES NOT mean higher HPs/def etc.
For example, a level 53 monster = Base Health×1.6 ; Defense×0.75 ; Stagger limits = 220%
level 54 monster = Base Health×1.3 ; Defense×0.75 ; Stagger limits = 210%
level 58 monster = Base Health×1.1 ; Defense×0.75 ; Stagger limits = 220%
Some monsters like Ceadeus/Alatreon/Jhen Mohran WILL NOT accept any other values than the ones used in the game for them (normal Ala/super Ala Event ; urgent Ceadeus/after-credits Ceadeus ; normal Jhen/Jhen+ Event). Even a level 60 Ceadeus will have the stats of a level 17 Ceadeus.
Be careful with size as well, the 200% Deviljho Event was buggy (notably with traps), and if there are several big monsters in the same area, it will cause slowdowns in the game.
Also, I don't know what happens if you connect to online mode while having in your game save monster sizes that you shouldn't have normally… You could get banned!
You said in the Ceadeus thread that you made a level 70 Ceadeus… but it's impossible, the highest level in the game is 60 (checked with Monster Info Display code, even if you put 70 the game will actually say 60).
Also, a higher value DOES NOT mean higher HPs/def etc.
For example, a level 53 monster = Base Health×1.6 ; Defense×0.75 ; Stagger limits = 220%
level 54 monster = Base Health×1.3 ; Defense×0.75 ; Stagger limits = 210%
level 58 monster = Base Health×1.1 ; Defense×0.75 ; Stagger limits = 220%
Some monsters like Ceadeus/Alatreon/Jhen Mohran WILL NOT accept any other values than the ones used in the game for them (normal Ala/super Ala Event ; urgent Ceadeus/after-credits Ceadeus ; normal Jhen/Jhen+ Event). Even a level 60 Ceadeus will have the stats of a level 17 Ceadeus.
Be careful with size as well, the 200% Deviljho Event was buggy (notably with traps), and if there are several big monsters in the same area, it will cause slowdowns in the game.
Also, I don't know what happens if you connect to online mode while having in your game save monster sizes that you shouldn't have normally… You could get banned!
#3
Posted 15 January 2011 - 10:23 PM
Well, the Caedeus was much harder than original, and all of the monsters were bigger and stronger :3
I tested each of these out, and they worked.
Also, I made sure that I didn't make the monsters too big. I noticed that a 250% R.Ludroth was glitchy, so downscaled it to 150%.
I tested all of 'em out, so no worries.
Diablos is friken hard now, though
Also, I've been playing for a while now, and I've had no bans or warnings, etc.
Anyway, if you were to get a ban, there's an unban code
I tested each of these out, and they worked.
Also, I made sure that I didn't make the monsters too big. I noticed that a 250% R.Ludroth was glitchy, so downscaled it to 150%.
I tested all of 'em out, so no worries.
Diablos is friken hard now, though
Also, I've been playing for a while now, and I've had no bans or warnings, etc.
Anyway, if you were to get a ban, there's an unban code
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