(16 September 2014 - 09:57 AM)If it all COMES in one place then it GOES in one place. If you flag the items as being unable to be put in inventory to take on a quest then you wouldn't be able to get it in the quest. If the items go straight to your storage as soon as you carve/mine/gather them then that removes the inventory management, which is a part of the careful planning you have to do in MH. For what? Just so you don't accidentally bring a Thunder Sac instead of a Max Potion? They're a page or two apart with clearly different names, that's a pretty hard mistake to make.
(16 September 2014 - 09:53 AM)But you can't just say 'because some are used' and then have them all come out. Out of all the stuff you put in your box you actively use... 10% of it on a quest? I've finished Monster Hunter Tri Ultimate and my stock box has maybe MAYBE 2 pages of useable quest items. The rest of the pages are all just monster parts used for NOTHING but armor and weapon creation. Those 8 pages are there for no reason other than putting everything into one place.
(16 September 2014 - 09:41 AM)You're looking at it the wrong way. They don't share the same destination box because of poor design, they share the same inventory because you get them in quest. You can take them into the quest because you can GET them in the quest and carry them out. Also because, again, some monster parts are used in combinations for ammo and tools.
(16 September 2014 - 09:12 AM)I understand that, but why take any monster parts on a quest? Shouldn't non-quest items be in an entirely separate box? This is the same for Blademaster and Bowgunner divisions between the equipment box.
(16 September 2014 - 08:48 AM)Because you carve it and it goes into their inventory. Also, some items like Poison Sac can be combined into something useful in quests. As for similar icons, there are far too many items for each one to have a unique, detailed icon.
(16 September 2014 - 07:04 AM)Two things that would radically improve the series would be changing the box by creating box subsets. For example why is it that non-quest items can be taken on quests? Why can I withdraw a paralyze sac and leave it in my inventory when I go out on a quest? I can't use a paralyze sac on the quest so why the heck do I have it?! Oh right, I thought it was a max potion! Which leads me to my second point. Item icons need to be more informative and distinguished from each other. Man is it a nightmare looking through your finished box just full of crud that all looks the same sans the colour.
(16 September 2014 - 04:11 AM)Hmm, looking at our MHP3rd section something struck me. A lack of guides organized by weapon type. >< Recently saw my save file and noticed my HBG only hunter still had yet to clear the last village quest on HBG. Needless to say searching through the forums left me bewildered. Oo Wish there were a more a direct way to search for that type of information. Oh wells, back to the search!! I will have my HBG hunter get her shines!
(16 September 2014 - 01:30 AM)They aren't that bad, from what I've seen. There are just a few bad screenshots circling the net. There are plenty of good textures in 4 and a few bad ones, just like in 3U.
(14 September 2014 - 06:56 AM)It's a mistake ([url="http://www.capcom-unity.com/monster_hunter/go/thread/view/146585/30347579/yuri-whats-up-with-the-mh4u-banner-wii-u-logo-aka-cats-out-of-the-bag?pg=2"]http://www.capcom-un...of-the-bag?pg=2[/url] ; post #14).